Advertisement

UML in Action: Integrating Formal Methods in Industrial Design Education

  • Jun Hu
  • Philip Ross
  • Loe Feijs
  • Yuechen Qian
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4469)

Abstract

When designing product behavior, the designer often needs to communicate to experts in computer software and protocols. In present-day software engineering, formal specification methods such as the Universal Modeling Language have been widely accepted. Teaching design students these formal methods is non-trivial because most of design students often have difficulties in programming the behaviors of complex produces and systems. Instead of programming, this paper presents a technique, namely “acting-out”, for design students to master the formal methods. The experience shows that acting-out not only worked out very well as a teaching technique, but also showed the potential for bridging the processes of industrial design and software engineering.

Keywords

Formal Method Industrial Design Master Student Design Student Message Sequence Chart 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Grudin, J., Pruitt, J.: Personas, participatory design and product development: An infrastructure for engagement. In: Proceedings PDC, pp. 144–161 (2002)Google Scholar
  2. 2.
    van Welie, M., van der Veer, G.: Structured methods and creativity - a happy dutch marriage. In: Co-Designing 2000, Coventry, England, pp. 11–13 (2000)Google Scholar
  3. 3.
    Hu, J., Feijs, L.: IPML: Structuring distributed multimedia presentations in ambient intelligent environments. International Journal of Cognitive Informatics and Natural Intelligence, Special Issue on Ambient Intelligence and Art (to appear, 2007)Google Scholar
  4. 4.
    Hu, J.: Design of a Distributed Architecture for Enriching Media Experience in Home Theaters. Technische Universiteit Eindhoven (2006), ISBN:90-386-2678-8Google Scholar
  5. 5.
    Feijs, L., Hu, J.: Component-wise mapping of media-needs to a distributed presentation environment. In (COMPSAC 2004). The 28th Annual International Computer Software and Applications Conference, Hong Kong, China, pp. 250–257. IEEE Computer Society, Los Alamitos (2004), doi:10.1109/CMPSAC.2004.1342840Google Scholar
  6. 6.
    Feijs, L.M.G., Qian, Y.: Component algebra. Science of Computer Programming 42(2–3), 173–228 (2002)MATHCrossRefGoogle Scholar
  7. 7.
    Booch, G., Rumbaugh, J., Jacobson, I.: Unified Modeling Language for Object-Oriented Development (Version 0.9a Addendum). Rational Software Corporation (1996)Google Scholar
  8. 8.
    Taylor, D.A.: Object-Oriented Technology: A Manager’s Guide. Addison-Wesley, Reading (1990)Google Scholar
  9. 9.
    Martin, R.C.: Agile Software Development: Principles, Patterns, and Practices. Prentice-Hall, Englewood Cliffs (2002)Google Scholar
  10. 10.
    Buchenau, M., Suri, J.F.: Experience prototyping. In: Designing interactive systems: processes, practices, methods, and techniques, pp. 424–433. ACM Press, New York (2000)CrossRefGoogle Scholar
  11. 11.
    Burns, C., Dishman, E., Verplank, W., Lassiter, B.: Actors, hairdos & videotape-informance design. In: CHI, pp. 119–120. ACM Press, New York (1994)Google Scholar
  12. 12.
    Buur, J., Jensen, M.V., Djajadiningrat, T.: Hands-only scenarios and video action walls: novel methods for tangible user interaction design. In: DIS, pp. 185–192. ACM Press, New York (2004)CrossRefGoogle Scholar
  13. 13.
    Klooster, S., Overbeeke, C.: Designing products as an integral part of choreography of interaction: The product’s form as an integral part of movement. In: The 1st European workshop on Design and Semantics of Form and Movement, Newcastle, UK, pp. 23–55 (2005)Google Scholar
  14. 14.
    Ross, P., Keyson, D.V.: The case of sculpting atmospheres: towards design principles for expressive tangible interaction in control of ambient systems. Personal and Ubiquitous Computing 11(2), 69–79 (2007)CrossRefGoogle Scholar

Copyright information

© Springer Berlin Heidelberg 2007

Authors and Affiliations

  • Jun Hu
    • 1
  • Philip Ross
    • 1
  • Loe Feijs
    • 1
  • Yuechen Qian
    • 2
  1. 1.Eindhoven University of Technology, 5600MB Eindhoven, NL 
  2. 2.Philips Research, 5656AE Eindhoven, NL 

Personalised recommendations