Artificial Environment for Simulation of Emergent Behaviour
The paper presents an artificial world model in which various self-organization and self-modification processes could be simulated. The model is a two dimensional space in which there are stacks of hexagonal tiles which are moving, colliding, and making bonds between them. On the higher level of organization a structure of tiles specifies some function whose execution affects other tiles in its neighborhood. The functions encoded in the structures of tiles are expressed in the simple Prolog like language. Few examples illustrate the behavior of the system.
KeywordsInelastic Collision World Model Emergent Behaviour Language Syntax Hexagonal Tile
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- 6.Sienkiewicz, R., Jedruch, W.: Self-organization in Artificial Environment. In: Proc. VI Int. Conf. on AI, AI-19’2004, Siedlce, Poland, vol. 23, pp. 81–88 (2004)Google Scholar