The Algorithmic Beauty of Digital Nature

  • Oliver Deussen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4372)

Abstract

In recent years the development of graphics hardware and efficient rendering algorithms enabled game developers to create large landscapes and render them at interactive rates. However, the shown scenes are still rough approximations that do not reach the complexity of real nature. To obtain sufficient simulations with a degree of realism that comes close to nature, a couple of problems have to be solved. In this extended abstract these challenges are roughly sketched, references are given for further readings.

References

  1. 1.
    Deussen, O., Lintermann, B.: Digital desing of Nature - computer generated plants and organics. Springer, Heidelberg (2005)Google Scholar
  2. 2.
    Behrendt, S., Colditz, C., Franzke, O., Kopf, J., Deussen, O.: Realistic real-time rendering of landscapes using billboard clouds. Computer Graphics Forum 24(3) (2005)Google Scholar

Copyright information

© Springer Berlin Heidelberg 2007

Authors and Affiliations

  • Oliver Deussen
    • 1
  1. 1.University of ConstanceGermany

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