Survey on Real-Time Crowds Simulation

  • Mohamed Adi Bin Mohamed Azahar
  • Mohd Shahrizal Sunar
  • Daut Daman
  • Abdullah Bade
Conference paper

DOI: 10.1007/978-3-540-69736-7_61

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5093)
Cite this paper as:
Azahar M.A.B.M., Sunar M.S., Daman D., Bade A. (2008) Survey on Real-Time Crowds Simulation. In: Pan Z., Zhang X., El Rhalibi A., Woo W., Li Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg

Abstract

The simulation of human massive crowds play an important role in real-time application such as games and walkthrough system. This kind of applications can provide an immersive feeling of life into the static scene and enhance the reality of the system. In recent years, there are many significant research and techniques have been developed, mainly focus on the entertainment industry for both real-time and non-real time rendering. This paper will give an overview on crowd behavior in real-time crowd simulation. The work will also cover numerous crowd modeling and rendering techniques.

Keywords

Crowd Simulation Crowd Rendering Computer Graphics 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Mohamed Adi Bin Mohamed Azahar
    • 1
  • Mohd Shahrizal Sunar
    • 1
  • Daut Daman
    • 1
  • Abdullah Bade
    • 1
  1. 1.Faculty of Computer Science and Information SystemUniversiti Teknologi MalaysiaSkudaiMalaysia

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