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Usability and Computer Games: Working Group Report

  • T. C. Nicholas Graham
  • Paul Curzon
  • Gavin Doherty
  • Philippe Palanque
  • Richard Potter
  • Christopher Roast
  • Shamus P. Smith
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4323)

Abstract

Computer games are intended to be fun to play. While they are also interactive systems with sophisticated user interfaces, standard concepts of usability do not necessarily apply to games. In this workshop, we explored the relationship between usability and fun. Our central conclusion was that applying standard usability design guidelines, such as those proposed by Nielson [4], may improve or reduce the fun of a game, but that for many standard usability guidelines, there exist equivalent guidelines addressing fun in games.

Keywords

Computer Game Design Guideline Game World Working Group Report Usability Guideline 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. 1.
  2. 2.
  3. 3.
    NetDevil. Jumpgate. http://www.jossh.com
  4. 4.
    Nielsen, J.: Usability Engineering. Morgan Kaufmann, San Francisco (1994)Google Scholar

Copyright information

© Springer Berlin Heidelberg 2007

Authors and Affiliations

  • T. C. Nicholas Graham
  • Paul Curzon
  • Gavin Doherty
  • Philippe Palanque
  • Richard Potter
  • Christopher Roast
  • Shamus P. Smith

There are no affiliations available

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