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Real-Time Illumination of Foliage Using Depth Maps

  • Jesus Gumbau
  • Miguel Chover
  • Cristina Rebollo
  • Inmaculada Remolar
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5102)

Abstract

This article presents a new method for foliage illumination which takes into account direct, indirect illumination and self-shadowing. Both indirect illumination and self-shadowing are approximated by means of a novel technique using depth maps. In addition, a new shadow casting algorithm is developed to render shadows produced by the foliage onto regular surfaces which enhances the appeareance of this kind of shadows compared to traditional shadow mapping techniques.

Keywords

Foliage rendering illumination shadows ambient occlusion shaders real-time tree rendering 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Jesus Gumbau
    • 1
  • Miguel Chover
    • 1
  • Cristina Rebollo
    • 1
  • Inmaculada Remolar
    • 1
  1. 1.Dept. Lenguajes y Sistemas InformaticosUniversitat Jaume ICastellonSpain

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