Heterogeneous Modeling of Biological Organs and Organ Growth

  • Roman Ďurikovič
  • Silvester Czanner
  • Július Parulek
  • Miloš Šrámek
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4889)


The growth of the organs of human embryo is changing significantly over a short period of time in the mother body. The shape of the human organs is organic and has many folds that are difficult to model or animate with conventional techniques. Convolution surface and function representation are a good choice in modelling such organs as human embryo stomach and brain. Two approaches are proposed for animating the organ growth: First, uses a simple line segment skeleton demonstrated on a stomach model and the other method uses a tubular skeleton calculated automatically from a 2D object outline. The growth speed varies with the position within the organ and thus the model is divided into multiple geometric primitives that are later glued by a blending operation. Animation of both the embryo stomach and brain organs is shown.


Human Embryo Growth Function Organ Growth Biological Organ Heterogeneous Modeling 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Roman Ďurikovič
    • 1
    • 2
  • Silvester Czanner
    • 3
  • Július Parulek
    • 2
    • 5
  • Miloš Šrámek
    • 2
    • 4
  1. 1.University of Saint Cyril and MetodTrnavaSlovakia
  2. 2.Faculty of Mathematics, Physics and InformaticsComenius UniversitySlovakia
  3. 3.Warwick Manufacturing GroupUniversity of WarwickUK
  4. 4.Austrian Academy of SciencesAustria
  5. 5.Institute of Molecular Physiology and GeneticsSlovak Academy of SciencesSlovakia

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