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Skeletonization of Character Based on Wavelet Transform

  • Xinge You
  • Yuan Y. Tang
  • Weipeng Zhang
  • Lu Sun
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2756)

Abstract

We propose a novel scheme for computing skeleton of characters using wavelet transform. The development of the method depends on a new wavelet function which is designed specifically for computing the medial axis and corner points of character strokes. Based on some certain desirable properties yielded by this particular wavelet function, wavelet skeleton is defined and computed. By using multiscale corner detection with new wavelet function, a set of modifying techniques are developed to remove the artifacts of primary skeletons. Experimental results show that the proposed algorithm overcomes some undesirable effects and limitations of previous methods.

Keywords

Characteristic Point Wavelet Transform Corner Point Wavelet Function Medial Axis 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Xinge You
    • 1
    • 2
  • Yuan Y. Tang
    • 1
  • Weipeng Zhang
    • 1
  • Lu Sun
    • 1
  1. 1.Department of Computer ScienceHong Kong Baptist UniversityHong Kong
  2. 2.Faculty of Mathematics and Computer ScienceHubei UniversityWuhanChina

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