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RoboCupRescue Simulation League

  • Tomoichi Takahashi
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2752)

Abstract

This paper overviews all results of RoboCupRescue simulation league at 2002.

RoboCupRescue simulation has a lot in common with RoboCupSoccer simulation. It handles distributed, multiagent domains and agents do their tasks with limited communication and sensing abilities. The distinctions between rescue and soccer are scales of domain, multiple hierarchies in agents and interactions with various disaster simulations [1]. The agents are firefighters, police workers, ambulance workers and their control centers.

Keywords

Multiagent System Center Agent Rescue Operation Rescue Agent Rescue Team 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Takahashi, T., Tadokoro, S., Ohta, M., Ito, N.: Agent Based Approach in Disaster Rescue Simulation - From Test-Bed of Multiagent System to Practical Application. In: Birk, A., Coradeschi, S., Tadokoro, S. (eds.) RoboCup 2001. LNCS (LNAI), vol. 2377, pp. 102–111. Springer, Heidelberg (2002)CrossRefGoogle Scholar
  2. 2.
    Shinoda, K., Noda, I., Ohta, M.: Behavior Design of Civilian Agent for Rescue Simulation. In: Proc. of Challenges in Open Agent Systems / AAMAS 2002, pp. 135–138 (2002)Google Scholar
  3. 3.
    Morishita, T., Frank, I., et al.: Simulating Inter-agent Communication in Disaster Relief Scenarios - An Initial Implementation of Rescue-MIKE. In: Proc. SCIE Annual Conference 2002 in Osaka, MM15-4Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Tomoichi Takahashi
    • 1
  1. 1.Department of Information SciencesMeijo UniversityNagoyaJapan

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