LIDs: A Light-Weight Approach to Experience Elicitation and Reuse

  • Kurt Schneider
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1840)

Abstract

Building common ontologies, setting up measurement programs, and conducting interviews are valid techniques to start eliciting knowledge and experience for later reuse. However, they appear too expensive and too resource-demanding in many industrial environments. This paper presents a light-weight approach to capturing important reusable material, including experiences. The LIDs approach includes defined process steps and templates to create reusable material for different kinds of users. It has emerged pragmatically from our long-standing process improvement work with different business units.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Basili, V., Caldiera, G., Rombach, D.H.: The Experience Factory, Encyclopedia of Software Engineering. John Wiley and Sons, Chichester (1994)Google Scholar
  2. 2.
    Basili, V., Caldiera, G., McGarry, F., Pajersky, R., Page, G., Waligora, S.: The Software Engineering Laboratory - an operational Software Experience Factory. In: Proceedings of the 14th International Conference on Software Engineering (ICSE-14), pp. 370–381 (1992)Google Scholar
  3. 3.
    Basili, V., Caldiera, G., Rombach, H.: Goal question metric paradigm. In: Marciniak, J.J. (ed.) Encyclopedia of Software Engineering, vol. 1, pp. 528–532. John Wiley & Sons, New York (1994a)Google Scholar
  4. 4.
    Fensel, D., Decker, S., Erdmann, M., Studer, R.: Ontobroker or How to enable intelligent access to the WWW. In: Proc. 11th Knowledge Acquisition for Knowledge-Based Systems Workshop (KAW 1998), Banff, Canada (1998)Google Scholar
  5. 5.
    Flor, T.: An Adaptive Information System for Cooperative Learning Environments. In: Habilitation thesis, University of Ilmenau, Germany (1999)Google Scholar
  6. 6.
    Grudin, J.: Social evaluation of the user interface: Who does the work and who gets the benefit. In: Proc. of INTERACT 1987. IFIP Conference on Human Computer Interaction, Stuttgart, Germany (1987)Google Scholar
  7. 7.
    Grudin, J.: Why CSCW Applications Fail: Problems in the Design and Evaluation of Organizational Interfaces. In: Proc of the Conference on Computer- Supported Cooperative Work, CSCW 1988 (1988)Google Scholar
  8. 8.
    Johannson, C., Hall, P., Coquard, M.: Talk to Paula and Peter - They are Experienced. In: Proceedings of the Workshop on Learning Software Organizations, Kaiserslautern (June 16, 1999)Google Scholar
  9. 9.
    Houdek, F., Kempter, H.: Quality patterns - An approach to packaging software engineering experience. In: Harandi, M. (ed.) Proceedings of the Symposium of Software Reusability (SSR 1997). Software Engineering Notes, vol. 22(3), pp. 81–88 (1997)Google Scholar
  10. 10.
    Houdek, F., Schneider, K.: Software Experience Center. The Evolution of the Experience Factory Concept. In: International NASA-SEL Workshop (December 1999)Google Scholar
  11. 11.
    Houdek, F., Schneider, K., Wieser, E.: Establishing E xperience Factoriesat Daimler-Benz. In: Proc. of the International Conference on Software Engineering (ICSE-20), Kyoto, April 19-25 (1998)Google Scholar
  12. 12.
    Lindstaedt, S.: Group memories: A knowledge medium for communities of interest. In: Ph.D. Dissertation, University of Colorado, Boulder (1998)Google Scholar
  13. 13.
    McMenamin, S., Palmer, J.F.: Essential Systems Analysis. Yourdon Press, Prentice Hall, Englewood Cliffs (1984)Google Scholar
  14. 14.
    Minto, B.: The Pyramid Principle - Logic in Writing and Thinking, 3rd edn. Minto International, London (1987)Google Scholar
  15. 15.
    Moran, T., Carroll, J.: Design Rationale: Concepts, Techniques, and Use. Lawrence Erlbaum and Associates, Mahwah (1996)Google Scholar
  16. 16.
    Nonaka, I., Hirotaka, T.: The Knowledge-Creating Company. Oxford University Press, Oxford (1995)Google Scholar
  17. 17.
    Pirlein, T., Studer, R.: An environment for reusing ontologies within a knowledge engineering approach. International Journal of Human Computer Studies 43(5/6), 945–965 (1995)CrossRefGoogle Scholar
  18. 18.
    Polanyi, M.: The tacit dimension. Doubleday, Garden City (1966)Google Scholar
  19. 19.
    Schneider, K.: Prototypes as assets, not Toys. Why and How to extract Knowledge from Prototypes. In: Proceedings of the 18th International Conference on Software Engineering (ICSE-18), Berlin (1996)Google Scholar
  20. 20.
    Stolze, M.: Visual critiquing in domain oriented design environments: Showing the right thing at the right place. In: Gero, J.S., Sudweeks, F. (eds.) Artificial Intelligence in Design.94, pp. 467–482. Kluwer Academic Publishers, Dordrecht (1994)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Kurt Schneider
    • 1
  1. 1.Research Center UlmDaimlerChrysler AGUlmGermany

Personalised recommendations