Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios
We aim to model and simulate some aspects of group dynamics as found in negotiation dialogues among humans. We first introduce Avatar Arena, a test-bed for the simulation of negotiation dialogues among characters that have (i) attitudes towards their communication partners, (ii) attitudes to certain subject matters relevant in a certain negotiation domain, and (iii) beliefs about another character’s attitudes.
- 1.Osgood, C., Tannenbaum, P.: The principle of congruity in the prediction of attitude change. Psychology Review, 42–55, 62 (1955)Google Scholar
- 2.Rist, T., Schmitt, M.: Applying Socio-Psychological Concepts of Cognitive Consistency to Negotiation Dialog Scenarios with Embodied Conversational Characters. In: Proc. of AISB 2002 Symposium on Animated Expressive Characters for Social Interactions, pp. 79–84 (2002)Google Scholar
- 3.Rist, T., Schmitt, M., Pelachaud, C., Bilvi, M.: Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners. In: Proc. of Computer Animation and Social Agents (CASA 2003), pp. 5–10 (2003)Google Scholar