Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios

  • Markus Schmitt
  • Thomas Rist
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2792)

Abstract

We aim to model and simulate some aspects of group dynamics as found in negotiation dialogues among humans. We first introduce Avatar Arena, a test-bed for the simulation of negotiation dialogues among characters that have (i) attitudes towards their communication partners, (ii) attitudes to certain subject matters relevant in a certain negotiation domain, and (iii) beliefs about another character’s attitudes.

References

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    Osgood, C., Tannenbaum, P.: The principle of congruity in the prediction of attitude change. Psychology Review, 42–55, 62 (1955)Google Scholar
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    Rist, T., Schmitt, M.: Applying Socio-Psychological Concepts of Cognitive Consistency to Negotiation Dialog Scenarios with Embodied Conversational Characters. In: Proc. of AISB 2002 Symposium on Animated Expressive Characters for Social Interactions, pp. 79–84 (2002)Google Scholar
  3. 3.
    Rist, T., Schmitt, M., Pelachaud, C., Bilvi, M.: Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners. In: Proc. of Computer Animation and Social Agents (CASA 2003), pp. 5–10 (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Markus Schmitt
    • 1
  • Thomas Rist
    • 1
  1. 1.DFKI GmbHSaarbrückenGermany

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