Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities

  • Gonzalo Méndez
  • Jeff Rickel
  • Angélica de Antonio
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2792)

Abstract

In this paper, we describe how we have integrated Steve, an intelligent tutor based on Soar, and HeSPI, a human simulation tool for planning and simulating maintenance tasks in nuclear power plants. The objectives of this integration were to test Steve’s flexibility to be used in different applications and environments and to extend HeSPI to use it as a virtual environment for training. We discuss the problems encountered and the solutions we have designed to solve them.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Johnson, W.L., Rickel, J.W., Lester, J.C.: Animated pedagogical agents: Faceto- face interaction in interactive learning environments. International Journal of Artificial Intelligence in Education 11, 47–78 (2000)Google Scholar
  2. 2.
    Marsella, S.C., Johnson, W.L., LaBore, C.: Interactive pedagogical drama. In: Proceedings of the Fourth International Conference on Autonomous Agents, pp. 301–308. ACM Press, New York (2000)CrossRefGoogle Scholar
  3. 3.
    André, E., Rist, T., van Mulken, S., Klesen, M., Baldes, S.: The automated design of believable dialogues for animated presentation teams. In: Cassell, J., Sullivan, J., Prevost, S., Churchill, E. (eds.) Embodied Conversational Agents, MIT Press, Cambridge (2000)Google Scholar
  4. 4.
    Cassell, J., Bickmore, T., Campbell, L., Vilhjálmsson, H., Yan, H.: Conversation as a system framework: Designing embodied conversational agents. In: Cassell, J., Sullivan, J., Prevost, S., Churchill, E. (eds.) Embodied Conversational Agents, MIT Press, Cambridge (2000)Google Scholar
  5. 5.
    Rickel, J., Johnson, W.L.: Animated agents for procedural training in virtual reality: Perception, cognition, and motor control. Applied Artificial Intelligence 13, 343–382 (1999)CrossRefGoogle Scholar
  6. 6.
    Rickel, J., Johnson, W.L.: Extending virtual humans to support team training in virtual reality. In: Lakemayer, G., Nebel, B. (eds.) Exploring Artificial Intelligence in the New Millenium, pp. 217–238. Morgan Kaufmann, San Francisco (2002)Google Scholar
  7. 7.
    de Antonio, A., Ferré, X., Ramírez, J.: Combining virtual reality with an easy to use and learn interface in a tool for planning and simulating interventions in radiologically controlled areas. In: 10th International Conference on Human - Computer Interaction, HCI 2003, Creta, Greece (2003)Google Scholar
  8. 8.
    Rickel, J., Marsella, S., Gratch, J., Hill, R., Traum, D., Swartout, W.: Toward a new generation of virtual humans for interactive experiences. IEEE Intelligent Systems 17, 32–38 (2002)CrossRefGoogle Scholar
  9. 9.
    Badler, N.I., Phillips, C.B., Webber, B.L.: Simulating Humans. Oxford University Press, New York (1993)MATHGoogle Scholar
  10. 10.
    Méndez, G., de Antonio, A., Herrero, P.: Prvir: An integration between an intelligent tutoring system and a virtual environment. In: SCI 2001, Orlando, FL, IIIS, vol. VIII, pp. 175–180. IEEE Computer Society, Los Alamitos (2001)Google Scholar
  11. 11.
    Laird, J.E., Newell, A., Rosenbloom, P.S.: Soar: An architecture for general intelligence. Artificial Intelligence 33, 1–64 (1987)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Gonzalo Méndez
    • 1
  • Jeff Rickel
    • 2
  • Angélica de Antonio
    • 1
  1. 1.Computer Science SchoolTechnical University of MadridBoadilla del Monte (Madrid)
  2. 2.Information Sciences InstituteUniversity of Southern CaliforniaMarina del ReyUSA

Personalised recommendations