Symbolic Acting in a Virtual Narrative Environment

  • Leonie Schäfer
  • Božana Bokan
  • Amanda Oldroyd
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2792)

Abstract

This paper presents an approach combining concepts of virtual storytelling with non-verbal communication in order to support cooperative processes. This type of system is a potential powerful tool for co-located virtual teams which, though geographically dispersed, work together by the use of modern information technology. We introduce DocuDrama Conversation, which dynamically generates stories based on past activities of team members in shared workspaces. In this paper we focus on Symbolic Acting and a communication-oriented approach on the replay of past activities.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Czarniawska, B.: The uses of narrative in organization research, 2000, Gothenburg Research Institute, GRI-reports (2000)Google Scholar
  2. 2.
    Prussak, L.: Knowledge in Organizations, Oxford (1997)Google Scholar
  3. 3.
    McGrath, A.: The Forum. SIGGROUP Bulletin 9(3), 21–25 (1998)Google Scholar
  4. 4.
    Prinz, W., et al.: Presenting activity information in an inhabited information space. In: Churchill, E., Snowdon, D. (eds.) Inhabited Information Spaces (2003)Google Scholar
  5. 5.
    Argyle, M.: Bodily Communication, 2nd edn. Routledge, London (1990)Google Scholar
  6. 6.
    Morris, D.: Bodytalk. Körpersprache, Gesten und Gebärden. Heyne Verlag, München (1997)Google Scholar
  7. 7.
    Cassell, J.: Nudge Nudge Wink Wink: Elements of Face-to-Face Conversation for embodied Conversational Agents. In: Cassell, J.S.J., Prevost, S., Churchill, E. (eds.) Embodied Conversational Agents, pp. 1–27. The MIT Press, Cambridge (2000)Google Scholar
  8. 8.
    André, E., et al.: Presenting Through Performing: On the Use of Multiple Lifelike Characters in Knowledge-Based Presentation Systems. In: International Conference on Intelligent User Interfaces (IUI 2000), ACM Press, New York (2000)Google Scholar
  9. 9.
    Oldroyd, A., et al.: Symbolic Acting Module, BT Exact,TOWER Report (2001)Google Scholar
  10. 10.
    Spierling, U., et al.: Setting the scene: playing digital director in interactive storytelling and creation. Computers & Graphics 26(1), 31–44 (2002)CrossRefGoogle Scholar
  11. 11.
    Clarke, A., et al.: Film and the Development of Interactive Narrative. In: ICVS 2001 (International Conference on Virtual Storytelling 2001) (2001)Google Scholar
  12. 12.
    Arijon, D.: Grammar of the Film Language. Silman-James Press, Los Angeles (1991)Google Scholar
  13. 13.
    Mascelli, J.V.: The Five C’s of Cinematography. Silman-James Press (1998)Google Scholar
  14. 14.
    Greenhalgh, C., et al.: Temporal Links: Recording and Replaying Virtual Environments. In: 8th ACM international conference on Multimedia (MM 2000), ACM Press, New York (2000)Google Scholar
  15. 15.
    Schäfer, L., et al.: DocuDrama Conversations. In: SIGGRAPH 2002, ACM Press, San Antonio (2002)Google Scholar
  16. 16.
    Garau, M., et al.: The Impact of Eye Gaze on Communication using Humanoid Avatars. In: CHI 2001, Seattle, Washington, USA, ACM Press, New York (2001)Google Scholar
  17. 17.
    Tomlinson, B., et al.: Expressive Autonomous Cinematography for IVEs. In: Autonomous Agents 2000 (2000)Google Scholar
  18. 18.
    Drucker, S.M.: Intelligent Camera Control for Graphical Environments. In: MIT Media Laboratory, Cambridge, MA, USA (1994)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Leonie Schäfer
    • 1
  • Božana Bokan
    • 2
  • Amanda Oldroyd
    • 3
  1. 1.Fraunhofer FITSchloss BirlinghovenSankt AugustinGermany
  2. 2.Technische Universität Berlin, Fakultät 1- SemiotikBerlinGermany
  3. 3.BTexactMartlesham Heath, IpswichUK

Personalised recommendations