Virtual Actors in Interactivated Storytelling

  • Ido A. Iurgel
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2792)


In interactive storytelling, adaptability to user interactions tends to decrease plot quality, and the absence of a main character impedes emotional immersion by identification. ”Interactivated stories” provide a framework for creating interactive narration out of traditional linear stories while retaining original plot quality and indirectly induced emotions. The faculty of involving the human participant in the social and emotional fabric of the story turns out to be the essential requirement for virtual actors in this context.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Blumberg, B., Galyean, T.: Multi-level Control for Animated Autonomous Agents: Do the Right Thing.. Oh, Not That.. In: Petta, P., Trappl, R. (eds.) Creating Personalities for Synthetic Actors. LNCS (LNAI), vol. 1195, pp. 74–82. Springer, Heidelberg (1997)CrossRefGoogle Scholar
  2. 2.
    Cavazza, M., Charles, F., Mead, S.: Agents. Interaction in Virtual Storytelling. In: de Antonio, A., Aylett, R.S., Ballin, D. (eds.) IVA 2001. LNCS (LNAI), vol. 2190, pp. 156–170. Springer, Heidelberg (2001)CrossRefGoogle Scholar
  3. 3.
    Chekov, A.: A Nightmare. In: The Bishop and other Stories. Translated by Constance Garnett. (1919), Available freely at and at other web locations
  4. 4.
    Fehr, B.: Friendship Processes. Sage, California (1996)Google Scholar
  5. 5.
    Iurgel, I.: Experiencing Art on the Web with Virtual Companions. In: Bearman, D., Trant, J. (eds.) Museums and the Web 2003, Selected Papers from an International Conference. Archives & Museum Informatics, Toronto Ontario, pp. 199–208 (2003)Google Scholar
  6. 6.
    Iurgel, I.: Automated Emotional Immersion in Interactive Storytelling. In: Pro-ceedings of TIDSE 2003, Darmstadt, March 24-26, pp. 351–356 (2003)Google Scholar
  7. 7.
    Kemper, T.D.: Sociological Models in the Explanation of Emotions. In: Lewis, M., Haviland, J.M. (eds.) Handbook of Emotions, New York, pp. 41–51 (2000)Google Scholar
  8. 8.
    Mateas, M., Stern, A.: Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade. In: Proceedings of TIDSE 2003, Darmstadt, March 24-26, pp. 139–151 (2003)Google Scholar
  9. 9.
    Spierling, U., Braun, N., Iurgel, I., Grasbon, D.: Setting the Scene: Playing Digital Director in Interactive Storytelling and Creation. Computers & Graphics 26(1), 31–44 (2002)CrossRefGoogle Scholar
  10. 10.
    Stronks, B., Nijholt, A., van der Vet, P., Heylen, D.: Designing for Friendship: Becoming Friends with Your ECA. In: Proceedings of Embodied Conversational Agents – Let’s Specify and Evaluate Them. Workshop in conjunction with AAMAS 2002, Bologna, July 17 (2002)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Ido A. Iurgel
    • 1
  1. 1.ZGDV (Computer Graphics Center), Digital Storytelling DivisionDarmstadtGermany

Personalised recommendations