Simulating Virtual Humans Across Diverse Situations

  • Brian Mac Namee
  • Simon Dobbyn
  • Pádraig Cunningham
  • Carol O’Sullivan
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2792)


Perhaps due to its existentiality, the fact that simulated virtual humans give no impression of having an existence beyond their interactions with human users is often ignored in intelligent agent systems for virtual human control. This paper will describe the Proactive Persistent Agent architecture, which is designed for the control of intelligent agents in character-centric computer games. The architecture allows agents give the impression of living beyond interactions with players. Along with details of the architecture a sample simulation will be described and some steps towards evaluation will be outlined.


Virtual World Intelligent Agent Autonomous Motor Game Designer Virtual Human 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Brian Mac Namee
    • 1
  • Simon Dobbyn
    • 2
  • Pádraig Cunningham
    • 1
  • Carol O’Sullivan
    • 2
  1. 1.Machine Learning Group, Computer Science DepartmentUniversity of Dublin, Trinity CollegeDublin 2Ireland
  2. 2.Image Synthesis Group, Computer Science DepartmentUniversity of Dublin, Trinity CollegeDublin 2Ireland

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