Happy Characters Don’t Feel Well in Sad Bodies!

  • Marco Vala
  • Ana Paiva
  • Mário Rui Gomes
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2792)


We introduce characters that are capable of displaying inner-feelings and emotions through the body. Our method modifies neutral animations in real-time using a mixed approach that combines body poses, and changes in the speed and spatial amplitude of the movement. It works for humanoid or non-humanoid skeletons. The system was used in FantasyA, a computer game in which the players have to recognize the emotional states of each character as a way of understanding the gameplay and improve their avatar control skills.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Marco Vala
    • 1
  • Ana Paiva
    • 1
  • Mário Rui Gomes
    • 1
  1. 1.IST – Technical University of Lisbon and INESC-IDLisboaPortugal

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