The UT Austin Villa 2003 Champion Simulator Coach: A Machine Learning Approach
The UT Austin Villa 2003 simulated online soccer coach was a first time entry in the RoboCup Coach Competition. In developing the coach, the main research focus was placed on treating advice-giving as a machine learning problem. Competing against a field of mostly hand-coded coaches, the UT Austin Villa coach earned first place in the competition. In this paper, we present the multi-faceted learning strategy that our coach used and examine which aspects contributed most to the coach’s success.
KeywordsMachine Learning Problem Uniform Number True Class Label Main Research Focus Player Number
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