Qsmodels: ASP Planning in Interactive Gaming Environment
Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.
KeywordsLogic Program Plan Execution Human Player Reaction Rule Execution Cycle
Unable to display preview. Download preview PDF.
- 2.Baral, C., Gelfond, M., Provetti, A.: Representing Actions: Laws, Observations and Hypotheses. Journal of Logic Programming 31(1-3) (1997)Google Scholar
- 3.Padovani, L.: Answer Set Programming in Interactive Gaming Environment. Graduation project in Informatics (in Italian) (2004) University of Milan, Available from http://mag.usr.dsi.unimi.it/
- 4.Web location of the smodels solver, http://www.tcs.hut.fi/Software/smodels/