Associated Emotion and Its Expression in an Entertainment Robot QRIO

  • Fumihide Tanaka
  • Kuniaki Noda
  • Tsutomu Sawada
  • Masahiro Fujita
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3166)

Abstract

We human associate and memorize situations with emotional feelings at the time, and these experiences affect our daily behaviors. In this paper, we will present our attempt to design this character in an entertainment robot QRIO aiming for more genuine Human-Robot interaction.

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Copyright information

© IFIP International Federation for Information Processing 2004

Authors and Affiliations

  • Fumihide Tanaka
    • 1
  • Kuniaki Noda
    • 1
  • Tsutomu Sawada
    • 2
  • Masahiro Fujita
    • 1
    • 2
  1. 1.Life Dynamics Laboratory Preparatory OfficeSony CorporationTokyoJapan
  2. 2.Information Technologies LaboratoriesSony CorporationTokyoJapan

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