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Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities

  • Volker Wulf
  • Eckehard F. Moritz
  • Christian Henneke
  • Kanan Al-Zubaidi
  • Gunnar Stevens
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3166)

Abstract

We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experience sportive activities in a shared computerized environment. Important dimensions in the design space of CSCS applications are discussed. Finally we present the FlyGuy, a prototypical realization of a CSCS device.

Keywords

Computer Game Sport Activity Virtual Space Flight Simulation Table Tennis 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© IFIP International Federation for Information Processing 2004

Authors and Affiliations

  • Volker Wulf
    • 1
    • 3
  • Eckehard F. Moritz
    • 2
  • Christian Henneke
    • 2
  • Kanan Al-Zubaidi
    • 1
  • Gunnar Stevens
    • 1
  1. 1.Institute for Information SystemsUniversity of SiegenGermany
  2. 2.SportKreativWerkstatt, Technical University of MunichGermany
  3. 3.Fraunhofer Institute for Applied Information Technology (FhG-FIT)Sankt AugustinGermany

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