The TiM Project: Overview of Results
The TiM project, funded by the European commission intended to develop and to adapt computer games for blind children and for partially sighted children who need specific graphical display settings that fit to their visual possibilities. A game engine has been developed that allows to design modality-adaptable multimedia games. These games can be played using various modalities according to the specific devices needed by the player. A set of such adapted games was developed and used to study the adaptation of game interaction situations and the potential of such games with respect to Education, Learning and Therapy, and to demonstrate the possibilities of the game engine. Additionally a new relief deposit method was created, a Braille device programming library was developed, and a juridical study about adaptation of existing contents was carried out. This paper summarises the results of the project.
KeywordsComputer Game Assistive Technology Impaired Child Sound Environment Programming Library
Unable to display preview. Download preview PDF.
- 1.Archambault, D., Burger, D., Sablé, S.: The TiM Project: Tactile Interactive Multimedia computer games for blind and visually impaired children. In: Marinček, Č., Bühler, C., Knops, H., Andrich, R. (eds.) Assistive Technology – Added Value to the Quality of Life, Proceedings of the AAATE 2001 Conference, Ljubljana, Slovenia, Amsterdam, The Netherlands, pp. 359–363. IOS Press, Amsterdam (2001)Google Scholar
- 2.Archambault, D., Burger, D.: From Multimodality to Multimodalities: the need for independent models. In: Stephanidis, C. (ed.) Proceedings of the UAHCI 2001 conference — Universal Access in Human-Computer Interaction (joint with 9th International Conference on Human-Computer Interaction) — Towards an Informatino Society for All, New-Orleans, Louisiana, USA, pp. 227–231. Lawrence Erlbaum Associates, Mahwah (2001)Google Scholar
- 3.Sablé, S., Archambault, D.: Blindstation: a Game platform adapted to visually impaired children. In: Craddock, G., McCormack, L., Reilly, R., Knops, H. (eds.) Assistive Technology – Shaping the future, Proceedings of the AAATE 2003 Conference, Dublin, Ireland, Amsterdam, The Netherlands, pp. 232–236. IOS Press, Amsterdam (2003)Google Scholar
- 5.Sablé, S., Archambault, D.: libbraille: a programming library for easy access to Braille displays. In: Craddock, G., McCormack, L., Reilly, R., Knops, H. (eds.) Assistive Technology – Shaping the future, Proceedings of the AAATE 2003 Conference, Dublin, Ireland, Amsterdam, The Netherlands, pp. 435–440. IOS Press, Amsterdam (2003)Google Scholar
- 6.Buaud, A., Archambault, D., Roussel, B.: Ergonomic evaluation of computer games for visually impaired children. In: Stephanidis, C. (ed.) Universal Access in HCI – Inclusive Design in the Information Society, Mahwah, New Jersey, USA, Lea, vol. 4, pp. 1265–1269 (2003)Google Scholar
- 7.Archambault, D.: The tim computer games for visually impaired children. In: Proc. CSUN 2004 (19th Annual Conference “Technology and Persons with Disabilities”), Los Angeles, California, USA (2004)Google Scholar