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Long Build Trouble Shooting Guide

  • Jonathan Rasmusson
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3134)

Abstract

Excessively long build times severely reduce a team’s ability to apply the XP practice of Continuous Integration. Long build times have a severe impact on team morale, productivity, and project ROI. With the application of techniques described in this Long Build Trouble Shooting Guide, teams will be able to keep their builds from exceeding 10 minutes in length. By keeping builds short, teams will be able to minimize the cost of integration, thereby freeing them to focus on other critical project areas.

Keywords

Unit Test Code Base Continuous Integration Network Call Trouble Shooting 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

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    Evans, E.: Domain Driven Design. Addison-Wesley, Reading (2003)Google Scholar
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    Fowler, M.: Patterns of Enterprise Application Architecture. Addison-Wesley, Reading (2003)Google Scholar
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    Freeman, S., Mackinnon, T., Craig, P.: Endo-Testing: Unit Testing with Mock Objects, Extreme Programming Examined. Addison-Wesley, Reading (2001)Google Scholar
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    Martin, R.: Agile Software Development – Principles, Patterns and Practices. Prentice-Hall, Englewood Cliffs (2003)Google Scholar
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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Jonathan Rasmusson
    • 1
  1. 1.ThoughtWorks Canada CorporationCalgaryCanada

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