Effective Use of Procedural Shaders in Animated Scenes

  • Polina Kondratieva
  • Vlastimil Havran
  • Hans-Peter Seidel
Conference paper

DOI: 10.1007/978-3-540-25944-2_21

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3039)
Cite this paper as:
Kondratieva P., Havran V., Seidel HP. (2004) Effective Use of Procedural Shaders in Animated Scenes. In: Bubak M., van Albada G.D., Sloot P.M.A., Dongarra J. (eds) Computational Science - ICCS 2004. ICCS 2004. Lecture Notes in Computer Science, vol 3039. Springer, Berlin, Heidelberg

Abstract

Complex procedural shaders are commonly used to enrich the appearance of high-quality computer animations. In traditional rendering architectures the shading computation is performed independently for each animation frame which leads to significant costs. In this paper we propose an approach which eliminates redundant computation between subsequent frames by exploiting temporal coherence in shading. The shading computation is decomposed into view-dependent and view-independent parts and the results of the latter one are shared by a number of subsequent frames. This leads to a significant improvement of the computation performance. Also, the visual quality of resulting animations is much better due to the reduction of temporal aliasing in shading patterns.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Polina Kondratieva
    • 1
  • Vlastimil Havran
    • 1
  • Hans-Peter Seidel
    • 1
  1. 1.MPI InformatikSaarbrückenGermany

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