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Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity

  • Marcello A. Gómez MaureiraEmail author
  • Isabelle Kniestedt
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

Curiosity is an important aspect of life, but studying it is challenging without reliable stimuli. Digital games provide an ideal stimulus to investigate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5DC) questionnaire. The survey was completed by 113 participants, and resulted in 301 game suggestions that warrant further analysis. Exploration, social simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.

Keywords

Game user research Curiosity research Game analysis 

Notes

Acknowledgements

We would like to thank Max van Duijn and Stefano Gualeni for their insight and support in carrying out this research. We further want to thank all of our participants for their time and effort.

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Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Marcello A. Gómez Maureira
    • 1
    Email author
  • Isabelle Kniestedt
    • 2
  1. 1.Leiden Institute of Advanced Computer ScienceLeidenThe Netherlands
  2. 2.Delft University of TechnologyDelftThe Netherlands

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