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Designing Entertainment for the Aging Population

  • Paula Alexandra Silva
  • Masood MasoodianEmail author
Conference paper
  • 1.1k Downloads
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11112)

Abstract

Despite the ever-increasing aging world population, most interactive entertainment and fun technologies are not specifically being designed for older adults. However, this trend is starting to change, particularly in the area of entertainment for health and wel-being. Therefore, this workshop aims to bring together researchers, designers, developers and entrepreneurs interested in the design, development, evaluation, commercialization and deployment of entertainment technologies for the aging population, targeting their needs and promoting their health and well-being.

Keywords

Aging population Older adults Entertainment for aging Design for aging Health Well-being 

References

  1. 1.
    United Nations Department of Economic and Social Affairs Population Division: World population ageing (2015). http://www.un.org/en/development/desa/population/publications/pdf/ageing/WPA2015_Report.pdf. Accessed July 2018
  2. 2.
    United States Department of Health and Human Services: 2017 profile of older Americans (2018). https://www.acl.gov/aging-and-disability-in-america/data-and-research/profile-older-americans. Accessed July 2018
  3. 3.
    European Union: The 2018 ageing report (2017). https://ec.europa.eu/info/sites/info/files/economy-finance/ip065_en.pdf. Accessed July 2018
  4. 4.
    Irving, P., Chatterjee, A.: The longevity economy: from the elderly, a new source of economic growth (2013). http://www.milkeninstitute.org/publications/view/687. Accessed July 2018

Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  1. 1.DigiMedia Research CenterUniversity of AveiroAveiroPortugal
  2. 2.School of Arts, Design and ArchitectureAalto UniversityEspooFinland

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