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Implementing Classes

  • Quentin CharatanEmail author
  • Aaron Kans
Chapter
Part of the Texts in Computer Science book series (TCS)

Abstract

By the end of this chapter students should be able to:
  • design classes using the notation of the Unified Modeling Language (UML);

  • write the Java code for a specified class;

  • explain the difference between public and private access to attributes and methods;

  • explain the meaning of the term encapsulation ;

  • explain the use of the static keyword;

  • pass objects as parameters;

  • develop their own collection classes in Java;

  • identify the advantages of object-oriented programming.

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.University of East LondonLondonUK

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