Advertisement

Smart Cities and Digital Culture: Models of Innovation

  • Ann BordaEmail author
  • Jonathan P. Bowen
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

A smart city is an urban area that broadly refers to a collective model in which technological advancements are used to enhance systemic capabilities aiming to enhance competitiveness, effectiveness, quality of life and sustainability. A major focus of the chapter is a review of smart city platforms and participatory-centric approaches and their potential translation to innovations across digital culture and smart city developments. The results provide a landscape view and further scope for identifying models of innovation and future opportunities in developing smart digital culture services and evolving directions, particularly within the museum sector.

References

  1. Alexander J (2014) Gallery one, the first year: sustainability, evaluation process, and a new smart phone app. MW2014: Museums and the Web. http://mw2014.museumsandtheweb.com/paper/gallery-one-the-first-year-sustainability-evaluation-process-and-a-new-smart-phone-app/. Accessed 30 Mar 2017
  2. Alexander J, Wienke L, Tiongson P (2017) Removing the barriers of gallery one: a new approach to integrating art, interpretation, and technology. MW17: Museums and the Web, 19–22 April 2017. http://mw17.mwconf.org/paper/removing-the-barriers-of-gallery-one-a-new-approach-to-integrating-art-interpretation-and-technology/. Accessed 6 July 2018
  3. Amato F, Chianese A, Mazzeo A, Moscato V, Picariello A, Piccialli F (2013) The talking museum project. In: 4th international conference on emerging ubiquitous systems and pervasive networks (EUSPN-2013). Procedia Computer Science, 21, pp 114–121.  https://doi.org/10.1016/j.procs.2013.09.017CrossRefGoogle Scholar
  4. Angelaccio M, Basili A, Buttarazzi B, Liguori W (2012) Smart and mobile access to cultural heritage resources: a case study on ancient Italian renaissance villas. In: IEEE 21st international WETICE. IEEE Computer Society, pp 310–314.  https://doi.org/10.1109/wetice.2012.36
  5. Angelidou M (2015) Smart cities: a conjuncture of four forces. Cities, 47, pp 95–106, Sept 2015.  https://doi.org/10.1016/j.cities.2015.05.004CrossRefGoogle Scholar
  6. Australian Government (2016) Smart cities plan. Commonwealth of Australia. Canberra: Department of the Prime Minister and Cabinet. http://cities.dpmc.gov.au/smart-cities-plan. Accessed 5 Apr 2017
  7. Bautista S, Balsamo A (2011) Understanding the distributed museum: mapping the spaces of museology in contemporary culture. In: Trant J, Bearman D (eds) MW 2011: Museums and the Web: proceedings. Toronto: Archives and Museum Informatics. https://www.museumsandtheweb.com/mw2011/papers/understanding_the_distributed_museum_mapping_t.html. Accessed 1 Feb 2019
  8. Boiano S, Borda A, Gaia G, Rossi A, Cuomo P (2018) Chatbots and new audience opportunities for museums and heritage organisations. In: Bowen JP,Weinel J, Diprose G, Lambert N (eds) EVA London 2018 conference proceedings, Electronic Workshops in Computing (eWiC), BCS, pp 164–171. https://doi.org/10.14236/ewic/eva2018.33
  9. Borda A, Bowen JP (2011) Virtual collaboration and community. In: Information Resources Management Association (ed), Virtual communities: concepts, methodologies, tools and applications. IGI Global, Chapter 8.9, pp 2600–2611Google Scholar
  10. Borda A, Bowen JP (2017) Smart cities and cultural heritage: a review of developments and future opportunities. In: Bowen JP, Diprose G, Lambert N (eds) EVA London 2017 conference proceedings, Electronic Workshops in Computing (eWiC), BCS, pp 9–18.  https://doi.org/10.14236/ewic/eva2017.2
  11. Bullivant L, Greenfield A, Zaera A, Pasquero C, Poletto M (eds) (2017) 4D hyperlocal: a cultural toolkit for the open-source city. Wiley, OxfordGoogle Scholar
  12. Burke JJ (2014) Makerspaces: a practical guide for librarians, vol 8. Rowman & Littlefield, Lanham, MDGoogle Scholar
  13. Casella G, Coelho M (2013) Augmented heritage: situating augmented reality mobile apps in cultural heritage communication. In: Proceedings of the 2013 international conference on information systems and design of communication (ISDOC 13). ACM, New York, NY, USA, pp 138–140.  https://doi.org/10.1145/2503859.2503883
  14. Chan S, Cope A (2015) Strategies against architecture: interactive media and transformative technology at Cooper Hewitt. MW2015: Museums and the Web, 6 Apr 2015. http://mw2015.museumsandtheweb.com/paper/strategies-against-architecture-interactive-media-and-transformative-technology-at-cooper-hewitt/. Accessed 6 July 2018
  15. Chesbrough H, Vanhaverbek W, West J (eds) (2006) Open innovation: researching a new paradigm. Oxford University Press, OxfordGoogle Scholar
  16. Chianese A, Piccialli F (2014) SmaCH: a framework for smart cultural heritage spaces. In: Tenth international conference on signal-image technology and internet-based systems, pp 477–484Google Scholar
  17. Chianese A, Piccialli F, Valente I (2015) Smart environments and cultural heritage: a novel approach to create intelligent cultural spaces. J Location Based Serv 9(3):209–234.  https://doi.org/10.1080/17489725.2015.1099752CrossRefGoogle Scholar
  18. Cisco (2014) Smart city readiness: understand the issues to accelerate the journey. White Paper. Smart Cities Council. http://www.cisco.com/c/dam/m/en_in/innovation/smartcities/assets/white-paper-c11-732985.pdf. Accessed 5 Apr 2017
  19. Clecko B (2016) Museums, startups and accelerators… oh, my! TechCrunch. https://techcrunch.com/2017/01/02/museums-startups-and-accelerators-oh-my/. Accessed 1 Feb 2019
  20. Cohen B (2015) The 3 generations of smart cities. Fast Company, 8 Oct 2015. http://www.fastcompany.com/3047795/the-3-generations-of-smart-cities. Accessed 6 Oct 2018
  21. Cooper Hewitt (n.d.) Designing the pen. Cooper Hewitt Smithsonian Design Museum, USA. http://www.cooperhewitt.org/new-experience/designing-pen/. Accessed 7 Jan 2019
  22. Cowley R, Joss S, Dayot Y (2018) The smart city and its publics: insights from across six UK cities. Urban Res Pract 11(1):53–77.  https://doi.org/10.1080/17535069.2017.129315CrossRefGoogle Scholar
  23. DATABENC (2014). Distretto ad Alta Tecnologia per i Beni Culturali. Italy. http://www.databenc.it/en/. Accessed 30 Mar 2017
  24. Dawson AW (2018) An update on data governance for sidewalk Toronto. Side Walk Talk, Medium. https://medium.com/sidewalk-talk/an-update-on-data-governance-for-sidewalk-toronto-d810245f10f7. Accessed 7 Jan 2019
  25. Dawson B, Smith Hale F, Corbeil S (2017) Open innovation: open movements and the role of a museum in the 21st century. MW2017: Museums and the Web, 16 Feb 2017. http://mw17.mwconf.org/paper/open-innovation-open-movements-and-the-role-of-a-museum-in-the-21st-century/. Accessed 18 Mar 2018
  26. DCMS (2017). Policy paper—UK digital strategy 2017. Department for Digital, Culture, Media & Sport, HM Government, UK, 1 Mar 2017. http://www.gov.uk/government/publications/uk-digital-strategy/uk-digital-strategy. Accessed 7 Jan 2019
  27. DCMS (2018) Libraries and makerspaces. Guidance. Department for Digital, Culture, Media & Sport, HM Government, UK, 15 Oct 2018. http://www.gov.uk/government/publications/libraries-and-makerspaces/libraries-and-makerspaces. Accessed 7 Jan 2019
  28. Eid H (2016) The museum innovation model: a museum perspective on innovation. MW2016: Museums and the Web, 14 Jan 2016. http://mw2016.museumsandtheweb.com/paper/the-museum-innovation-model-a-museum-perspective-to-innovation/. Accessed 13 Mar 2018
  29. Eskelinen J, Garcia Robles A, Lindy I, Marsh J, Muente-Kunigami A (2015) Citizen-driven innovation: a guidebook for city mayors and public administrators. World Bank, Washington, DC, and European Network of Living Labs. http://openknowledge.worldbank.org/handle/10986/21984. Accessed 7 Jan 2019
  30. Etherington D (2017) Alphabet’s sidewalk labs to turn Toronto area into a model smart city. Techcrunch, 17 Oct 2017. http://tcrn.ch/2yvckkj. Accessed 6 Oct 2018
  31. European Commission (2015) Smart cities and communities: the european innovation partnership on smart cities and communities. European Community, 4 June 2015. http://ec.europa.eu/eip/smartcities/index_en.htm. Accessed 24 Apr 2017
  32. European Commission (2016) Open innovation, open science, open to the world: a vision for Europe. European Commission, Brussels, BelgiumGoogle Scholar
  33. European Network of Living Labs (n.d.) European network of living labs. http://www.openlivinglabs.eu. Accessed 2 Feb 2019
  34. Europeana (2015) Transforming the world with culture. White Paper, Europeana Foundation. September. http://pro.europeana.eu/files/Europeana_Professional/Publications/Europeana%20Presidencies%20White%20Paper.pdf. Accessed 30 Mar 2017
  35. Fallows D (2016) How libraries are becoming modern makerspaces. The Atlantic, March 11, 2016, http://www.theatlantic.com/technology/archive/2016/03/everyone-is-a-maker/473286/. Accessed 2 Feb 2019
  36. Ferronato P, Ruecker S (2018) Smart citizenship: designing the interaction between citizens and smart cities. Design Research Society 2018, University of Limerick, 25–28 June 2018.  https://doi.org/10.21606/dma.2017.480
  37. Forlano L (2016) Decentering the human in the design of collaborative cities. Des Issues 32(3):42–54CrossRefGoogle Scholar
  38. Forum Virium Helsinki (2016) Open API recommendations for cities. Helsinki: The 6Aika Open Data and Interfaces Spearhead Project, Forum ViriumGoogle Scholar
  39. Gassmann O, Enkel E, Chesbrough H (2010) The future of open innovation. R&D Management 40(3):213–221.  https://doi.org/10.1111/j.1467-9310.2010.00605.xCrossRefGoogle Scholar
  40. Geiger D, Rosemann M, Fielt E, Schader M (2012) Crowdsourcing information systems: definition, typology and design. In: George JF (ed) Proceedings of the 33rd international conference on information systems, association for information systems/AIS Electronic Library (AISeL), Orlando, FloridaGoogle Scholar
  41. Greater London Authority (2019) Mayor of London, London Assembly, UK. https://www.london.gov.uk. Accessed 7 Jan 2019
  42. Greenfield A (2013) Against the smart city (the city is here for you to use Book 1). Do Projects, New YorkGoogle Scholar
  43. Greenfield A (2014) The smartest cities rely on citizen cunning and unglamorous technology. The Guardian, 22 Dec 2014. http://www.theguardian.com/cities/2014/dec/22/the-smartest-cities-rely-on-citizen-cunning-and-unglamorous-technology. Accessed 11 May 2018
  44. GrowSmarter (2015) GrowSmarter: transforming cities for a smart, sustainable Europe. http://www.grow-smarter.eu. Accessed 7 Jan 2019
  45. Hill D (2013) Essay: on the smart city; or, a ‘manifesto’ for smart citizens instead, City of Sound, 1 Feb 2013. http://www.cityofsound.com/blog/2013/02/on-the-smart-city-a-call-for-smart-citizens-instead.html. Accessed 2 Feb 2019
  46. Holley R (2010) Crowdsourcing: how and why should libraries do it? D-Lib Magazine 16(34), March/April 2010.  https://doi.org/10.1045/march2010-holley
  47. Howe J (2006) Neo neologism, crowdsourcing: why the power of the crowd is driving the future of business. Weblog, 16 June 2006. http://www.crowdsourcing.com/cs/2006/06/neo_neologisms.html. Accessed 2 Feb 2019
  48. IEEE (2017) IEEE Smart Cities. IEEE. http://smartcities.ieee.org. Accessed 30 Mar 2018
  49. IMLS (2018) Making spaces. Institute of Museum and Library Services, USA. http://www.imls.gov/issues/national-issues/makerspaces. Accessed 1 July 2018
  50. ISO/IEC (2014) Information technology: smart cities, preliminary report. ISO/IEC JTC 1. http://www.iso.org/iso/smart_cities_report-jtc1.pdf. Accessed 30 Mar 2017
  51. Jara AJ, Sun Y, Song H, Bie R, Genooud D, Bocchi Y (2015) Internet of Things for cultural heritage of smart cities and smart regions. In: 29th international conference on advanced information networking and applications workshops. IEEE, pp 668–675.  https://doi.org/10.1109/waina.2015.169
  52. Johnson L, Adams Becker S, Estrada V, Freeman A (2015) NMC horizon report: 2015 library edition. Austin, Texas. The New Media Consortium (NMC). http://cdn.nmc.org/media/2015-nmc-horizon-report-library-EN.pdf. Accessed 2 Feb 2019
  53. Katz B, Wagner J (2014) The rise of innovation districts: a new geography of innovation in America. Brookings Institute, May 2014. http://www.brookings.edu/essay/rise-of-innovation-districts/. Accessed 2 Feb 2019
  54. Lagoudi E, Sexton C (2010) Old masters at your fingertips: the journey of creating a museum app for the iPhone and iTouch. In: Trant J, Bearman D (eds) MW 2010: Museums and the Web: proceedings. Archives and Museum Informatics. https://www.museumsandtheweb.com/mw2010/papers/lagoudi/lagoudi.html. Accessed 2 Feb 2019
  55. Leminen S, Westerlund M, Nyström A-G (2012) Living labs as open-innovation networks. Technol Innov Manag Rev 2(9):6–11.  https://doi.org/10.22215/timreview602CrossRefGoogle Scholar
  56. Lepik K-L, Krigul M, Terk E (2010) Introducing living lab’s method as knowledge transfer from one socio-institutional context to another: evidence from Helsinki-Tallinn cross-border region. J Univers Comput Sci 16(8):1089–1101.  https://doi.org/10.3217/jucs-016-08-1089CrossRefGoogle Scholar
  57. Lu C (2017) Laboratorio Para La Ciudad: re-imagining Mexico City through Civic Tech, with additional files by Aaron WytzeGoogle Scholar
  58. Morrison J (2018) With the growth of smart cities, how do we build smart citizens to match? Calvium, March 1, 2018. http://calvium.com/growth-smart-cities-build-smart-citizens-match/. Accessed 2 Feb 2019
  59. Mulder I (2012) Living labbing the rotterdam way: co-creation as an enabler for urban innovation. Technol Innov Manag Rev 2(9):39–43.  https://doi.org/10.22215/timreview607CrossRefGoogle Scholar
  60. Muller L, Edmonds E, Connell M (2006) Living laboratories for interactive art. CoDesign Int J CoCreation Des Arts 2(4):195–207.  https://doi.org/10.1080/15710880601008109CrossRefGoogle Scholar
  61. Museum of New Zealand (2016) Te Papa’s Mahuki teams showcase the future of innovation in the culture sector. Museum of New Zealand Te Papa Tongarewa, 6 Dec 2016. http://www.tepapa.govt.nz/about/press-and-media/press-releases/2016-news-and-media-releases/te-papas-mahuki-teams-showcase. Accessed 2 Feb 2019
  62. Nokia (2017) Enabling smart, safe and sustainable cities: strategic white paper. Nokia Corporation. http://resources.alcatel-lucent.com/asset/191721. Accessed 30 Mar 2017
  63. Palomar E, Chen X, Liu Z, Maharjan S, Bowen JP (2016) Component-based modelling for scalable smart city systems interoperability: a case study on integrating energy demand response systems. Sensors 16(11):1810.  https://doi.org/10.3390/s16111810CrossRefGoogle Scholar
  64. Pardes A (2017) Selfie factories: the rise of the made-for-instagram museum. Wired, 27 Sept 2017. http://www.wired.com/story/selfie-factories-instagram-museum/. Accessed 2 Feb 2019
  65. Petrelli D, O’Brien S (2018) Phone versus tangible in museums: a comparative study. In: CHI’18 proceedings of the 2018 CHI conference on human factors in computing systems paper no. 112, Montreal, Quebec, Canada, 21–26 Apr 2018.  https://doi.org/10.1145/3173574.3173686
  66. Ridge M (ed) (2014) Crowdsourcing our cultural heritage. Ashgate, FarnhamGoogle Scholar
  67. Roffia L, Pettinari M, Raffa G, Gaviani G (2005) Context awareness in mobile cultural heritage applications. In: Smart Environments and their Applications to Cultural Heritage Workshop. 7th International Conference on Ubiquitous Computing (UBICOMP’05), Tokyo, Japan, pp 33–36Google Scholar
  68. Saunders T, Baeck P (2015) Rethinking the smart cities from the ground up Nesta, London, June 2015Google Scholar
  69. Simon N (2010) Read online. The participatory museum. http://www.participatorymuseum.org/read/. Accessed 13 Mar 2018
  70. Sleigh A, Stewart H, Stokes K (2015) Open dataset of UK makerspaces: a user’s guide. Nesta, Apr 2015Google Scholar
  71. Soja E, Kanai E (2006) The urbanization of the world. In: Burdett R, Sudjic D (eds) The endless city. Phaidon Books, LondonGoogle Scholar
  72. Styliani S, Fotis L, Kostas K, Petros P (2009) Virtual museums, a survey and some issues for consideration. J Cult Heritage 10(4):520–528.  https://doi.org/10.1016/j.culher.2009.03.003CrossRefGoogle Scholar
  73. Turnbull D, Connell M (2011) Prototyping Places: The museum. In: Candy L, Edmonds E (eds) Interacting: art research and the creative practitioner. Libri Publications, FaringdonGoogle Scholar
  74. United Nations (2018) 68% of the world population projected to live in urban areas by 2050, says UN. Department of Economic and Social Affairs, United Nations, New York, 16 May 2018. http://www.un.org/development/desa/en/news/population/2018-revision-of-world-urbanization-prospects.html. Accessed 7 Jan 2019
  75. V&A (2018) The Future Starts Here. Victoria and Albert Museum, UK. https://www.vam.ac.uk/exhibitions/the-future-starts-here. Accessed 7 Jan 2019
  76. van der Lans L, Ansems EL, Khan JV (2016) BrainChain app: a fully crowdsourced design process for museums. In: 34th Annual ACM CHI conference on human factors in computing systems (CHI 2016) ACMGoogle Scholar
  77. Walhimer M (2018) Popup museum. Museum Planner, 8 Apr 2018. http://museumplanner.org/pop-up-museum. Accessed 2 Feb 2019
  78. Yovcheva Z, Buhalis D, Gatzidis C (2012) Overview of smartphone augmented reality applications for tourism. e-Rev Tour Res (eRTR), 10(2): 63–66Google Scholar
  79. Yovcheva Z, Buhalis D, Gatzidis C, van Elzakker C (2014) Empirical evaluation of smartphone augmented reality browsers in an urban tourism destination context. Int J Mobile Human Comput Interact 6(2):10–31.  https://doi.org/10.4018/ijmhci.2014040102CrossRefGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.The University of MelbourneMelbourneAustralia
  2. 2.School of EngineeringLondon South Bank UniversityLondonUK
  3. 3.Southwest UniversityChongqingChina

Personalised recommendations