Immersive Journalism: How Virtual Reality Impacts Investigative Storytelling

  • Marcus Bösch
  • Stephan Gensch
  • Linda Rath-Wiggins


Journalists can utilise Virtual Reality (VR) technologies in many different ways. As “the ultimate” medium, VR can add new layers to a journalistic narrative. In this text, we (1) evaluate opportunities and challenges for VR journalists and those who are interested in telling their stories in an immersive way, we (2) discuss a specific VR use case that displays to what extent VR can help investigative journalists and we (3) introduce our VR platform Fader which allows journalists to create interactive VR stories easily and fast.


  1. A-Frame. (n.d.). [Homepage]. Retrieved from
  2. Beckett, S. (2015, January 28). ‘Forensic Holodeck’ Recreates Crimes in 3D. Retrieved December 12, 2017, from
  3. Bogle, A. (2017, February 21). Virtual Reality Will Take ‘Maybe a Decade’ To Become Mainstream. Retrieved December 12, 2017, from
  4. Bundy, T. (2015, February 14). Jehovah’s Witnesses Use 1st Amendment to Hide Child Sex Abuse Claims. Retrieved December 12, 2017, from
  5. Bundy, T. (2016, November 29). Disfellowshipped: A Virtual Reality Experience. Retrieved December 12, 2017, from
  6. Deutschland Radio Kultur. (2017, April). Stasiverhöre: Manipulierte Geständnisse. Retrieved December 12, 2017, from
  7. Dolan, D., & Parets, M. (2016, January 14). Redefining The Axiom of Story: The VR And 360 Video Complex. Retrieved December 12, 2017, from
  8. Fader. (n.d.-a). Discover. Retrieved from
  9. Fader. (n.d.-b). [Projects Created by Euronews]. Retrieved from
  10. Fader. (n.d.-c). [Projects Created by Deutsche Welle]. Retrieved from
  11. Fusion. (2015, August 17). Virtual-Reality Experiment Lets You Walk Around the Ferguson Shooting Scene. Retrieved December 12, 2017, from
  12. GONE GITMO. (2007, August 15). Gone Gitmo. Retrieved December 12, 2017, from
  13. Insta360. (n.d.). [Homepage]. Retrieved from
  14. Maschio, T. (2017, July 28). Storyliving: An Ethnographic Study of How Audiences Experience VR and What That Means for Journalists. Retrieved December 12, 2017, from
  15. McCartney, G. (2011, March 2). A News Medium in Which You Are There. Retrieved December 12, 2017, from
  16. New York Times. (2016, November 1). Introducing The Daily 360 From The New York Times. Retrieved December 12, 2017, from
  17. Papagiannis, H. (2017). Augmented Human: How Technology Is Shaping The New Reality. Sebastopol, CA, USA: O’Reilly Media. Retrieved from
  18. Rath-Wiggins, L. (2016, February 25). Writing for VR? Three Things to Remember! Retrieved December 12, 2017, from
  19. Reveal News. (2017). Reveal News. Retrieved 2017, from
  20. Ricoh. (n.d.). [Website for Theta Product Line]. Retrieved from
  21. Rouse, R., & Barba, E. (2017). Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field. USA: Springer International Publishing AG.Google Scholar
  22. Three.js. (n.d.). [Homepage]. Retrieved from

Copyright information

© The Author(s) 2018

Authors and Affiliations

  • Marcus Bösch
    • 1
  • Stephan Gensch
    • 1
  • Linda Rath-Wiggins
    • 1
  1. 1.Vragments GmbHBerlinGermany

Personalised recommendations