Advertisement

Sketch: Using Play to Facilitate Faculty–Student Partnership—How Can You Co-design a Module?

  • Sarah DyerEmail author
  • Tanya Lubicz-Nawrocka
Chapter

Abstract

This sketch describes a how play can be used to facilitate academic faculty-student partnership. In the case we outline, we addressed partnership for module design. We ran a workshop in which participants were challenged to design (a module as) a board game. Using play de-naturalised power relations and academic knowledge and served to create a more even playing-field in which different perspectives and understandings could be valued and engaged.

keywords

Students as partners Playful spaces Board game Co-designing 

References

  1. Bovill, C., Cook-Sather, A., Felten, P., Millard, L., & Moore-Cherry, N. (2016). Addressing Potential Challenges in Co-creating Learning and Teaching: Overcoming Resistance, Navigating Institutional Norms and Ensuring Inclusivity in Student–Staff Partnerships. Higher Education, 71(2), 195–208.CrossRefGoogle Scholar
  2. Cook-Sather, A. (2014). Student-Faculty Partnership in Explorations of Pedagogical Practice: A Threshold Concept in Academic Development. International Journal for Academic Development, 19(3), 186–198.CrossRefGoogle Scholar
  3. Cook-Sather, A., Bovill, C., & Felten, P. (2014). Engaging Students as Partners in Learning and Teaching: A Guide for Faculty. San Francisco, CA: Jossey-Bass.Google Scholar
  4. Dyer, S. (2016). Appreciate: Cards to Support Appreciative Partnership Learning—A Guide. York: Higher Education Academy.Google Scholar
  5. The Higher Education Academy. (2014). Framework for Partnership in Learning and Teaching in Higher Education. York: Higher Education Academy.Google Scholar

Copyright information

© The Author(s) 2019

Authors and Affiliations

  1. 1.University of ExeterExeterUK
  2. 2.Moray House School of EducationUniversity of EdinburghEdinburghScotland, UK

Personalised recommendations