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Exploration: From the Players Point of View

  • Maxwell HarttEmail author
  • Hadi Hosseini
Chapter

Abstract

Integrating games and game dynamics into the classroom has been shown to incentivize learner engagement and activate positive psychological arousal. In order to better understand students’ experiences of game-based learning, we designed and implemented game-based teaching techniques in both hard (computer science) and soft (urban planning) sciences. Our assessment of the effectiveness of game-based learning showed improvements in student perception of engagement, creativity, teamwork and enjoyment. In this exploration we outline the successes, challenges and limitations of designing game-based instructional research and assessing student perception.

Keywords

Game design Game-based learning Gamification 

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Copyright information

© The Author(s) 2019

Authors and Affiliations

  1. 1.School of Geography and PlanningCardiff UniversityCardiffWales, UK
  2. 2.Department of Computer ScienceRochester Institute of TechnologyRochesterUSA

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