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Character Making Education by DREAM Process

  • Ryuta MotegiEmail author
  • Yoshihisa Kanematsu
  • Naoya Tsuruta
  • Koji Mikami
  • Kunio Kondo
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 809)

Abstract

In general, characters in the video content has a great influence on the works they play a role in. The creation method in the pre-production still depends on the experience and sensitivity of the creators. For that reason, there is a problem of the communication-gap, and it is always created with the same members to avoid frequent occurrence such as re-take. The current state of video content creation education is often done by educators with experience of production, and it is done with empirical rules and sensitivity of each educator. Therefore, there are a lot of relatively technical education, education to solve production problems is very difficult. The authors have developed various proposal methods for the DREAM method. A literal template is a template that can summarize necessary information at the planning stage and can describe character settings and stories. The collage system is a system that makes it easy to create visual materials even for the creators who cannot draw pictures well. The lighting scrapbook and the camera work scrapbook is a camera work and lighting simulation system for planning the optimum lighting in the directing scheme. In addition to these, the authors have developed a system for the emotional expression, the color scheme and the modeling of characters. These various proposal methods are aimed at solving the communication gap in creation. In this research we report examples of using them as an educational tool for character making.

Keywords

Character making education DREAM process Video contents creation method 

References

  1. 1.
    Shibaguchi, Y., Yasuda, M.: Animeshon No Iro Shokunin. Tokuma Shoten Publishing Co., Ltd (1997)Google Scholar
  2. 2.
    Kaneko, M., Kondo, K., Mikami, K., Okamoto, N., Motegi, R., Tsuchida, T., Umennachi, N.: Digital Character Making, SIGGRAPH Asia 2009 Workshop (2009)Google Scholar
  3. 3.
    Tsuchida, T., Motegi, R., Okamoto, N., Mikami, K., Kondo, K., Kaneko, M.: Character development support tool for DREAM process. Int. J. Asia Digital Art Des. Assoc. 16, 4–12 (2013)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2019

Authors and Affiliations

  • Ryuta Motegi
    • 1
    Email author
  • Yoshihisa Kanematsu
    • 2
  • Naoya Tsuruta
    • 2
  • Koji Mikami
    • 2
  • Kunio Kondo
    • 2
  1. 1.Tokyo Metropolitan UniversityHino-CityJapan
  2. 2.Tokyo University of TechnologyHachioji-CityJapan

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