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Mid-Air Interaction vs Smartphone Control for First-Person Navigation on Large Displays: A Comparative Study

  • Spyros Vosinakis
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10851)

Abstract

User navigation in 3D environments through public large-screen installations is mostly supported by mid-air interactions using motion sensors such as Microsoft Kinect. On the other hand, smartphones have been also used as external controllers of large-screen installations, and they might as well be effective in supporting 3D navigations. The aim of this study is to examine whether a smartphone-based control is a reliable alternative to mid-air interaction for 4-DOF fist-person navigation. We setup an experiment, where users had to navigate and complete a given task in two different scenes using three input modalities. The input modalities and interaction techniques were a known Kinect-based navigation method using body tilt and shoulder rotation, a smartphone-based control though tilting and rotating the device, and a traditional keyboard-based input used as a basis of comparison. We measured quantitative data through automated monitoring of users’ actions in the environment (time to finish the task, number of collisions, total collision time and distance travelled), as well as subjective user ratings through questionnaires. The results indicate that smartphone control performs at least as good as mid-air interactions with Kinect, and it was the preferred method of input in the majority of the users.

Keywords

3D navigation Large screens Smartphone Kinect User study 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Department of Product and Systems Design EngineeringUniversity of the AegeanSyrosGreece

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