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Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums

  • Marcello Carrozzino
  • Marianna Colombo
  • Franco Tecchia
  • Chiara Evangelista
  • Massimo Bergamasco
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10851)

Abstract

Virtual museums are becoming increasingly popular, especially thanks to the recent spread of low-cost immersive technologies enabling even small cultural realities to enrich their technology-based offer. The growing availability of computational power and high-quality visual elements enables the use of virtual characters in order to add depth to the virtual visit experience, up to nowadays often limited to the exploration of lifeless environments. This paper presents a pilot study aimed at investigating the positive effects that the use of avatars can provide to a virtual cultural experience, proposing a virtual museum with three different alternatives of storytelling, including one featuring virtual humans, and comparing the results in terms of engagement and understanding of the proposed content.

Keywords

Virtual Reality Immersive technologies Cultural heritage Virtual humans Avatar Storytelling 

Notes

Acknowledgments

This paper is supported by European Union’s Horizon 2020 research and innovation programme under grant agreement No. 692103, project eHERITAGE (Expanding the Research and Innovation Capacity in Cultural Heritage Virtual Reality Applications).

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Marcello Carrozzino
    • 1
  • Marianna Colombo
    • 2
  • Franco Tecchia
    • 1
  • Chiara Evangelista
    • 1
  • Massimo Bergamasco
    • 1
  1. 1.Scuola Superiore Sant’Anna, Perceptual Robotics LaboratoryInstitute of Communication, Information and Perception TechnologiesPisaItaly
  2. 2.Department of Filologia, Letteratura e LinguisticaUniversità di PisaPisaItaly

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