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Training for Bus Bodywork in Virtual Reality Environments

  • Danny F. Herrera
  • S. Bolívar Acosta
  • Washington X. Quevedo
  • Jhon A. Balseca
  • Víctor H. Andaluz
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10850)

Abstract

This document presents a virtual training system oriented for learning of electric welding applied to automotive body assembly industry. The training tasks are developed in a virtual immersion environment created with Unity 3D graphic software, in order to improve the user’s skills and welding skills through a teaching-learning process that allows the virtual manipulation of industrial instruments. In this way, the experience in welding task is obtained, risks of industrial accidents are reduced and waste is eliminated. The experimental results show the behavior of the system and the evolution of the user’s skills.

Keywords

Electric welding Virtual reality Bodyworks assembly 

Notes

Acknowledgements

The authors would like to thanks to the Corporación Ecuatoriana para el Desarrollo de la Investigación y Academia–CEDIA for the financing given to research, development, and innovation, through the CEPRA projects, especially the project CEPRA-XI-2017-06; Control Coordinado Multi-operador aplicado a un robot Manipulador Aéreo; also to Universidad de las Fuerzas Armadas ESPE, Universidad Técnica de Ambato, Escuela Superior Politécnica de Chimborazo, and Universidad Nacional de Chimborazo, and Grupo de Investigación en Automatización, Robótica y Sistemas Inteligentes, GIARSI, for the support to develop this work.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Universidad de las Fuerzas Armadas ESPESangolquíEcuador

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