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Non-photorealistic Rendering and Sketching Supported by GPU

  • Bruno Ježek
  • David Horáček
  • Jan Vaněk
  • Antonín Slabý
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10850)

Abstract

One of the methods of non-realistic rendering - sketching and its use and outcomes with utilization of modern graphic cards is presented in the paper. First we outline individual aspects of the drawing and their basic inscriptions. The goal of the proposed sketching method and the subject of its visualization outputs are artist-made-like images. We describe the process of this kind of creation. Our goal is also real-time processing. Therefore, the proposed method combines CPU and GPU processing. Multi-passes through the graphical pipeline of programmable GPUs are used. Finally appropriate evaluation criteria are set and evaluation is performed using this criteria.

Keywords

NPR GPU Sketching Real-time rendering 

Notes

Acknowledgements

This work and the contribution were supported by a project of Students Grant Agency (SPEV) - FIM, University of Hradec Kralove, Czech Republic. The authors of this paper would like to thank Milan Košťák, a student of Applied Informatics at the University of Hradec Kralove, for help with GPU implementation.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Bruno Ježek
    • 1
  • David Horáček
    • 1
  • Jan Vaněk
    • 1
  • Antonín Slabý
    • 1
  1. 1.University of Hradec KrálovéHradec KrálovéCzech Republic

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