Advertisement

A New Framework for Easy and Efficient Augmentation of Primary Level Books

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10850)

Abstract

Augmented Reality (AR) helps students to understand abstract and invisible concepts in our daily life. There are several applications of AR in areas such as Medical, Cricket, Tourism, and in Education. AR delivers information (physical and abstract concepts) in a simple and meaningful ways which improve students learning along with increased motivation. In this paper, we propose a generalized framework for the automatic registration and augmentation of information (3D objects and audio information) of primary school books to achieve improved learning and motivation. A desktop based GUI is designed which uses an easy and step by step approach during the whole process. The experiments resulted in high accuracy with improved motivation and easiness.

Keywords

Augmented reality Education Technology Preschool children’s Framework 3D 

References

  1. 1.
    Lee, K.: Augmented reality in education and training. TechTrends 56(2), 13–21 (2012)CrossRefGoogle Scholar
  2. 2.
    Adabala1, D., Kaushik, S.: Augmented reality: a review of applications. Int. Res. J. Eng. Technol. (IRJET), 3(06), 1308–1312 (2016)Google Scholar
  3. 3.
    Rajasree, G., Varsha, K., Susmitha, E., Praveena, J., Harika, G.: Augmented reality on android platform. Int. J. Sci. Eng. Res. 4(5), 1737–1744 (2013)Google Scholar
  4. 4.
    Rasalingam, R.R., Muniandy, B., Rasalingam, R.R.: Exploring the application of augmented reality technology in early childhood classroom in Malaysia. J. Res. Method Educ. (IOSR-JRME) 4(5), 33–40 (2014)CrossRefGoogle Scholar
  5. 5.
    Persefoni, K., Tsinakos, A.: Use of augmented reality in terms of creativity in school learning. In: Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn), p. 45 (2015)Google Scholar
  6. 6.
    Bower, M., Howe, C., McCredie, N., Robinson, A., Grover, D.: Augmented reality in education cases, places and potentials. Educ. Media Int. 51(1), 115 (2014)CrossRefGoogle Scholar
  7. 7.
    Mekni, M., Lemieux, A.: Augmented reality: applications challenges and future trends. In: Applied Computational Science Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science (ACACOS 2014), pp. 23–25 (2014)Google Scholar
  8. 8.
    Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M.: Augmented reality technologies systems and applications. Multimedia Tools Appl. 51(1), 341–377 (2011)CrossRefGoogle Scholar
  9. 9.
    Webster, A., et al.: Augmented reality in architectural construction inspection and renovation. In: Proceedings of ASCE Third Congress on Computing in Civil Engineering (1996)Google Scholar
  10. 10.
    Bruns, E., Brombach, B., Zeidler, T., Bimber, O.: Enabling mobile phones to support large-scale museum guidance. IEEE Multimedia 14(2), 16–25 (2007)CrossRefGoogle Scholar
  11. 11.
    Bichlmeier, C., Wimmer, F., Heining, S.M., Navab, N.: Contextual anatomic mimesis hybrid In-Situ visualization method for improving Multi-Sensory depth perception in medical augmented reality. In: 6th IEEE and ACM International Symposium on Mixed and Augmented Reality 2007, ISMAR 2007, pp. 129–138 (2007)Google Scholar
  12. 12.
    Livingston, M., Rosenblum, L., Julier, S., Brown, D., Baillot, Y., Swan, J.E., Gabbard, J., Baillot, Y., Hix, D.: An augmented reality system for military operations in urban terrain. In: Interservice/Industry Training Simulation & Education Conference (I/ITSEC 2002), pp. 1–8 (2002)Google Scholar
  13. 13.
    Yang, J., Yang, W., Denecke, M., Waibel, A.: Smart Sight: a tourist assistant system. In: Proceedings of the 3rd IEEE International Symposium on Wearable Computers ISWC, pp. 73–78, October 1999Google Scholar
  14. 14.
    Chen, M.P., Liao, B.C.: Augmented reality laboratory for high school electrochemistry course. In: IEEE 15th International Conference on In Advanced Learning Technologies (ICALT), pp. 132–136 (2015)Google Scholar
  15. 15.
    Chen, P., Liu, X., Cheng, W., Huang, R.: A review of using Augmented Reality in Education from 2011 to 2016. Innovations in Smart Learning. LNET, pp. 13–18. Springer, Singapore (2017).  https://doi.org/10.1007/978-981-10-2419-1_2CrossRefGoogle Scholar
  16. 16.
    Billinghurst, M.: Augmented reality in education. In: New Horizons for Learning, vol. 12 (2002)Google Scholar
  17. 17.
    Yuen, S., Yaoyuneyong, G., Johnson, E.: Augmented reality: an overview and five directions for AR in education. J. Educ. Technol. Dev. Exch. 4(1), 119–140 (2011)Google Scholar
  18. 18.
    Fjeld, M., Voegtli, B.M.: Augmented chemistry: an interactive educational workbench. In: Proceedings International Symposium on Mixed and Augmented Reality 2002, ISMAR 2002, pp. 259–321 (2002)Google Scholar
  19. 19.
    Enyedy, N., Danish, J.A., Delacruz, G., Kumar, M.: Learning physics through play in an augmented reality environment. Int. J. Comput. Supported Collaborative Learn. 7(3), 347–378 (2012)CrossRefGoogle Scholar
  20. 20.
    Marzouk, D., Attia, G., Abdelbaki, N.: Biology learning using augmented reality and gaming techniques. In: Proceedings of World Congress on Multimedia and Computer Science, ACEEE, Hammamet, Tunisia, pp, 79–86 (2013)Google Scholar
  21. 21.
    Kaufmann, H., Schmalstieg, D.: Mathematics and geometry education with collaborative augmented reality. Comput. Graph. 27(3), 339–345 (2003)CrossRefGoogle Scholar
  22. 22.
    Diegmann, P., Schmidt-Kraepelin, M., Van den Eynden, S., Basten, D.: Benefits of augmented reality in educational environments. a systematic literature review. In: Proceeding of the 12 International Conference Tagung Wirtschaftsinformatik, pp. 1542–1556 (2015)Google Scholar
  23. 23.
    Dnser, A., Hornecker, E.: An observational study of children interacting with an augmented story book. In: Proceedings of the 2nd International Conference on Technologies for e-Learning and Digital Entertainment, pp. 305–315, 11–13 June 2007Google Scholar
  24. 24.
    Liarokapis, F., Anderson, E.: Using augmented reality as a medium to assist teaching in higher education. In: Proceedings of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Education Program (2010)Google Scholar
  25. 25.
    Cai, S., Wang, X., Chiang, F.-K.: A case study of augmented reality simulation system application in a chemistry course. Comput. Hum. Behav. 37, 31–40 (2014)CrossRefGoogle Scholar
  26. 26.
    Rambli, D.R.A., Matcha, W., Sulaiman, S.: Fun learning with AR alphabet book for preschool children. Procedia Comput. Sci. 25, 211–219 (2013)CrossRefGoogle Scholar
  27. 27.
    Abhishekh, D., Reddy, B.R., Kumar, R.R., Rajeswarappa, G.: Interactive learning in education using augmented reality. Int. J. Sci. Eng. Res. 4, 1 (2013)Google Scholar
  28. 28.
    Billinghurst, M., Kato, H., Pouprev, I.: The MagicBook: a transitional AR interface. Comput. Graph. 25(5), 745–753 (2001)CrossRefGoogle Scholar
  29. 29.
  30. 30.
    Rambli, D.R., Matcha, W., Sulaiman, S., Nayan, M.Y.: Design and development of an interactive augmented reality edutainment storybook for preschool. IERI Procedia 2, 802–807 (2012)CrossRefGoogle Scholar
  31. 31.
    Grasset, R., Duenser, A., Seichter, H., Billinghurst, M.: The mixed reality book: a new multimedia reading experience. In: CHI 2007 Extended Abstracts on Human Factors in Computing Systems, pp. 1953–1958. ACM, New York (2007)Google Scholar
  32. 32.
    Shelton, B.: How augmented reality helps students learn dynamic spatial relationships. PhD Thesis, University of Washington, Washington (2003)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Department of Computer Science and Information TechnologyUniversity of MalakandChakdaraPakistan

Personalised recommendations