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Introduction: User Experience in and for Learning

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Designing for the User Experience in Learning Systems

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

This chapter serves as the introduction to the edited volume ‘Designing for the User Experience in Learning Systems’. It sets out to frame design for learning, including the description of some design principles for learning systems, and then proceeds to set the goals of the volume, indicate some prior work in this area, and summarise the contributions of the chapters in terms of addressing the goals.

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Notes

  1. 1.

    Knowledge and Content are used interchangeably in most depictions of the Triangle, and also here. The aim is to point that, in this context, Content should not be understood as a static piece of text in a book as in previous times, but could be an interactive activity on a tablet, a project in a laboratory, or an assessment. It is in this way that the more generic term Knowledge can be used instead.

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Correspondence to Maria Koutsombogera .

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Kapros, E., Koutsombogera, M. (2018). Introduction: User Experience in and for Learning. In: Kapros, E., Koutsombogera, M. (eds) Designing for the User Experience in Learning Systems. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-94794-5_1

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  • DOI: https://doi.org/10.1007/978-3-319-94794-5_1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-94793-8

  • Online ISBN: 978-3-319-94794-5

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