Advertisement

Inclusive Responsiveness – Why Responsive Web Design Is Not Enough and What We Can Do About This

  • Gottfried ZimmermannEmail author
  • Christophe Strobbe
  • Daniel Ziegler
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 776)

Abstract

Responsive web design has pioneered the way in which modern web applications adapt to the screen. However, catering for the interaction device is not enough when aiming for the best user experience that is tailored to a specific context of use. In this paper, we describe existing and envisioned design techniques that allow a web author to adapt to the full range of parameters provided by a specific context of use. We hereby examine the four components of context of use as drivers for adaptations: the user, their task, their equipment, and their environment. In conclusion, we fathom how far we are, and what obstacles have yet to be overcome on our way to “inclusive responsiveness” on the web.

Keywords

Responsive web design Context of use Adaptivity Adaptability Accessibility Inclusive design Universal design Personal profile Personal needs and preferences GPII Media queries Context queries Matchmaker 

Notes

Acknowledgment

The research leading to these results has received funding from the European Union Seventh Framework Program (FP7/2007–2011) under grant agreement no. 610510, Prosperity4All (“Ecosystem infrastructure for smart and personalized inclusion and PROSPERITY for ALL stakeholders”). This publication reflects only the authors’ views and the European Union is not liable for any use that may be made of the information contained herein.

References

  1. 1.
    ISO 9241-11:1998: Ergonomic requirements for office work with visual display terminals (VDTs) – part 11: guidance on usability. https://www.iso.org/standard/16883.html
  2. 2.
    Zimmermann, G., Vanderheiden, G.C., Strobbe, C.: Towards deep adaptivity – a framework for the development of fully context-sensitive user interfaces. In: Stephanidis, Antona (eds.) Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, pp. 299–310. Springer (2014)Google Scholar
  3. 3.
    Marcotte, E.: Responsive Web Design. New York (2011)Google Scholar
  4. 4.
    Rivoal, F.: Media queries. W3C Recommendation, 19 June 2012. https://www.w3.org/TR/css3-mediaqueries/
  5. 5.
    Rivoal, F., Atkins Jr., T.: Media queries level 4. W3C Candidate Recommendation, 5 Sept 2017. https://www.w3.org/TR/mediaqueries-4/
  6. 6.
    Marcotte, E.: Responsive web design. A list apart, no. 306 (2010). https://alistapart.com/article/responsive-web-design
  7. 7.
    ISO 9241-110: Ergonomics of Human-System Interaction — Part 110: Dialogue Principles. ISO (2006)Google Scholar
  8. 8.
    Berners-Lee, T., Fielding, R., Frystyk, H.: IETF RFC 1945. Hypertext Transfer Protocol – HTTP/1.0. IETF (1996). https://tools.ietf.org/html/rfc1945
  9. 9.
    Vanderheiden, G., Treviranus, J., Ortega-Moral, M., Peissner, M., de Lera, E.: Creating a global public inclusive infrastructure (GPII). In: Stephanidis, C., Antona, M. (eds.) Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, pp. 506–515. Springer (2014)Google Scholar
  10. 10.
    ISO/IEC 24752-8:2018: Information Technology – User Interfaces – Universal Remote Console – Part 8: User Interface Resource Framework. ISO (2018)Google Scholar
  11. 11.
    ISO/IEC 24751-1:2008: Information Technology – Individualized Adaptability and Accessibility in e-learning, Education and Training – Part 1: Framework and Reference Model. ISO (2008)Google Scholar
  12. 12.
    ETSI TS 102 747 V1.1.1: Human Factors (HF); Personalization and User Profile Management; Architectural Framework. ETSI (2009)Google Scholar
  13. 13.
    ETSI ES 202 746: Human Factors (HF); Personalization and User Profile Management; User Profile Preferences and Information. ETSI (2010)Google Scholar
  14. 14.
    Benmakrelouf, S., Mezghani, N., Kara, N.: Towards the identification of players’ profiles using game’s data analysis based on regression model and clustering. In: Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining 2015, pp. 1403–1410. ACM, New York (2015)Google Scholar
  15. 15.
    Rello, L., Ali, A., Bigham, J.P.: Dytective: toward a game to detect dyslexia. In: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, pp. 307–308. ACM, New York (2015)Google Scholar
  16. 16.
    Gómez, A.: Context-query – concept and implementation of features for context-adaptive web applications. Bachelor thesis, Hochschule der Medien Stuttgart (2017)Google Scholar
  17. 17.
    Loitsch, C., Stiegler, A., Strobbe, C., Tzovaras, D., Votis, K., Weber, G., Zimmermann, G.: Improving accessibility by matching user needs and preferences. In: Assistive Technology: From Research to Practice, pp. 1357–1365. IOS Press, Vilamoura (2013)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2019

Authors and Affiliations

  • Gottfried Zimmermann
    • 1
    Email author
  • Christophe Strobbe
    • 1
  • Daniel Ziegler
    • 2
  1. 1.Responsive Media Experience Research GroupStuttgart Media UniversityStuttgartGermany
  2. 2.Fraunhofer IAOStuttgartGermany

Personalised recommendations