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Designing Trainer’s Manual for the ISG for Competence Project

  • Szilvia Paxian
  • Veronika Szücs
  • Shervin Shirmohammadi
  • Boris Abersek
  • Petya Grudeva
  • Karel Van Isacker
  • Tibor Guzsvinecz
  • Cecilia Sik-Lanyi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10896)

Abstract

The 3-year project “Intelligent Serious Games for Social and Cognitive Competence” targets children and youth with disabilities, teaching them on creativity and social competencies, using serious desktop and mobile games. The intellectual output (IO) 4 “Trainers manual” is based on the results and conclusions from desktop and survey findings from IO1 Scoping Report, the curriculum and learning scenarios of IO2 Suite of serious game on accessible learning objects (learning content creation) and IO3 Interactive games for mobile learning which can be reviewed/downloaded from the official project website www.isg4competence.com.

Keywords

Serious games Disability Assistive technologies Trainer’s manual 

Notes

Acknowledgement

The authors acknowledge the financial support of Széchenyi 2020 under the EFOP-3.6.1-16-2016-00015.

Reference

  1. 1.
    ISG4Competence: Intelligent Serious Games for Social and Cognitive Competence (ERASMUS+ 2015-1-TR01-KA201-022247). http://www.isg4competence.eu/

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Szilvia Paxian
    • 1
  • Veronika Szücs
    • 1
  • Shervin Shirmohammadi
    • 2
  • Boris Abersek
    • 3
  • Petya Grudeva
    • 4
  • Karel Van Isacker
    • 5
  • Tibor Guzsvinecz
    • 1
  • Cecilia Sik-Lanyi
    • 1
  1. 1.University of PannoniaVeszpremHungary
  2. 2.Istanbul Sehir UniversityIstanbulTurkey
  3. 3.University of MariborMariborSlovenia
  4. 4.ZGURA-M Ltd.PlovdivBulgaria
  5. 5.PhoenixKMBelgium

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