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Gamification of Cognitive Rehabilitation

  • Krzysztof Dobosz
  • Magdalena Dobosz
  • Marcin Wojaczek
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10896)

Abstract

Mobile applications have been introduced in the field of e-health for several years. The aim of this studies was the gamification of exercises used in the process of cognitive rehabilitation. Selected game elements have been incorporated to the mobile application. Then, three methods of evaluation was proposed: a questionnaire, the MMSE test, and a new universal factor independent on the exercise type. The factor allows the therapist to monitor and compare the progression in the rehabilitation. Pilot studies are finished, but the effect of gamification must be verified for a larger number of patients in longer time, because at present it cannot be unambiguously determined a positive influence of the gamification.

Keywords

Gamification Cognitive impairment Rehabilitation Mobile application 

Notes

Acknowledgements

Publication financed by the Institute of Informatics at Silesian University of Technology, statutory research no. BK/213/Rau2/2018.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Krzysztof Dobosz
    • 1
  • Magdalena Dobosz
    • 2
  • Marcin Wojaczek
    • 1
  1. 1.Institute of InformaticsSilesian University of TechnologyGliwicePoland
  2. 2.Upper-Silesian Rehabilitation Center ‘Repty’Tarnowskie GóryPoland

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