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Redesign of Chinese Traditional Culture: Take Longmen Grottoes as an Example

  • Tian Lei
  • Sijia ZhangEmail author
  • Nan Ni
  • Ken Chen
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 785)

Abstract

This article starts with the issue of “how to make the history and culture of the Longmen Grottoes widely spread in the youth group”. First of all, it selects the content that is suitable to pass to the youth through the collation of relevant historical data of longmen grottoes. Second, by analyzing the competitive products, this article integrates the styles of cultural App-design, and selects the most suitable form of cartoon style for young people, combining with the actual style of grotto art to carry out visual design. If the Longmen grottoes, a “large historical and cultural database” can be displayed in the form of App, which will not only enable the youth to learn and understand the grotto art and the chinese historical culture extending from it, but also can play a better propaganda role to the Longmen Grottoes, thus stimulating the development of related industries such as tourism.

Keywords

Longmen Grottoes Grotto art App-design Youth group Cultural diffusion 

References

  1. 1.
    Jingjing, L.: The Art Value of Longmen Grottoes. Tourism Overview, p. 288 (2014)Google Scholar
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    Dazhong, G.: A probe into the art of Longmen Grottoes. Cultural Relics, pp. 6–18 (1980)Google Scholar
  3. 3.
    Xiaohong, L.: Cultural Heritage and Youth Education, pp. 124–126. Anthology of Zhejiang Provincial Museum, Zhejiang (2006)Google Scholar
  4. 4.
    Lingfang, L.: Children’s Popular App: Blue Sea yet to be developed. Information on Publication, pp. 10–12 (2013)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2019

Authors and Affiliations

  1. 1.School of Mechanical Science and EngineeringHuazhong University of Science and TechnologyWuhanChina

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