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A System-General Model for the Detection of Gaming the System Behavior in CTAT and LearnSphere

  • Luc Paquette
  • Ryan S. Baker
  • Michal Moskal
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10948)

Abstract

In this paper, we present the CTAT (Cognitive Tutor Authoring Tools) implementation of a system-general model for the detection of students who “game the system”, a behavior in which students misuse intelligent tutors or other online learning environments in order to complete problems or otherwise advance without learning. We discuss how this publicly available detector can be used for both live detection of gaming behavior while students are using CTAT tutors and for retroactive application of the detector to historical data within LearnSphere. The goal of making this detector publicly available is to foster new research about how to best intervene when students game the system and to increase the large scale adoption of such detectors in the classroom.

Keywords

Gaming the system System-general models Cognitive tutor authoring tool LearnSphere Student model 

Notes

Acknowledgement

We would like to thank Kenneth Holstein, Cindy Tipper, Peter Schaldenbrand and Vincent Aleven for their support during the implementation of our detector in the CTAT and LearnSphere platforms.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.University of Illinois at Urbana-ChampaignChampaignUSA
  2. 2.University of PennsylvaniaPhiladelphiaUSA
  3. 3.University of WarsawWarsawPoland

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