The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal

  • Catherine Anne CassidyEmail author
  • Adeola Fabola
  • Elizabeth Rhodes
  • Alan Miller
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 840)


Museums publicly display collections in a physical space to relay narratives and concepts to their audiences. Progressive technologies in an exhibition can bring in varying demographics and gather higher footfall for a museum as well as present digital heritage interpretation in an innovative manner. A mixed media exhibition can facilitate subjects with limited physical resources or difficult to display pieces as well as the visual landscape the objects were found within. A combination of Virtual Reality headsets, 3D digitized objects, digitally reconstructed archaeological sites alongside traditional object displays as methods of interpretation substantiate research in techniques and usability as well as challenges of recoup cost and digital literacies. This paper investigates the methodology, technology and evaluation of the mixed media exhibition Picts & Pixels presented by Culture Perth and Kinross and the Open Virtual Worlds research team at the University of St Andrews at the Perth Museum and Art Gallery in summer 2017.


Virtual reality Mixed reality Digital exhibits Picts 


  1. 1.
    Wagner, P., Konstam, A.: Pictish Warrior AD 297-841. Bloomsbury Publishing, Vancouver (2012)Google Scholar
  2. 2.
    Keys, D.: Rethinking the picts. Archaeology 57(5), 40–44 (2004)Google Scholar
  3. 3.
    Getchell, K.M., Miller, A.H.D., Nicoll, J.R., Sweetman, R.J., Allison, C.: Games methodologies and immersive environments for virtual fieldwork. IEEE Trans. Learn. Technol. 3(4), 281–293 (2010)CrossRefGoogle Scholar
  4. 4.
    Getchell, K., Miller, A., Allison, C., Sweetman, R.J.: Exploring the second life of a byzantine basilica. In: Petrovic, O., Brand, A. (eds.) Serious Games on the Move, pp. 165–180. Springer, Vienna (2009). Scholar
  5. 5.
    Kennedy, S.E., Fawcett, R., Miller, A.H.D., Sweetman, R.J., Dow, L., Campbell, A., Oliver, I.A., McCaffery, J.P., Allison, C.: Exploring canons and cathedrals with open virtual worlds: the recreation of St Andrews Cathedral, St Andrews Day, 1318. In: Digital Heritage International Congress (DigitalHeritage), vol. 2, pp. 273–280. IEEE (2013)Google Scholar
  6. 6.
    Kennedy, S., Miller, A., Cassidy, C.: Edinburgh 1544 Video, Smart History Ltd.
  7. 7.
    Fabola, A., Miller, A., Fawcett, R.: Exploring the past with Google cardboard. In: Proceedings of the 2015 Digital Heritage International Congress, vol. 1, pp. 277–284, 7413882. IEEE, 28 September 2015Google Scholar
  8. 8.
    McCaffery, J.P., Miller, A.H.D., Kennedy, S.E., Dawson, T., Vermehren, A., Lefley, C., Strickland, K.: Exploring heritage through time and space: supporting community reflection on the highland clearances. In: Digital Heritage International Congress (DigitalHeritage), vol. 1, pp. 371–378. IEEE (2013)Google Scholar
  9. 9.
    Fabola, A.E., Kennedy, S.E., Miller, A.H.D., Oliver, I.A., McCaffery, J.P., Cassidy, C.A., Clements, J., Vermehren, A.: A virtual museum installation for virtual time travel. In: Proceedings of the Third International Conference on Immersive Learning Research Network, iLRN 2017, Coimbra, Portugal, 26–29 June 2017 (Communications in Computer and Information Science (CCIS), vol. 725), 7 June 2017Google Scholar
  10. 10.
    Galani, A., Chalmers, M.: Far away is close at hand: shared mixed reality museum experiences for local and remote museum companions. In: Archives & Museum Informatics, p. 2 (2003)Google Scholar
  11. 11.
    Tait, E., Laing, R., Grinnall, A., Burnett, S., Isaacs, J.: (Re)presenting heritage: laser scanning and 3D visualisations for cultural resilience and community engagement. J. Inf. Sci. 42(3), 420–433 (2016)CrossRefGoogle Scholar
  12. 12.
    Johnson, S., Coxon, M.: Sound can enhance the analgesic effect of virtual reality. R. Soc. Open Sci. 3(3), 150567 (2016)CrossRefGoogle Scholar
  13. 13.
    Orman, E.K.: Effect of virtual reality exposure and aural stimuli on eye contact, directional focus, and focus of attention of novice wind band conductors. Int. J. Music Educ. 34(3), 263–270 (2016)CrossRefGoogle Scholar
  14. 14.
    Powell, W., Stevens, B., Hand, S., Simmonds, M.: Sounding better: fast audio cues increase walk speed in treadmill-mediated virtual rehabilitation environments. Stud. Health Technol. Inf. 154, 202–207 (2010)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Catherine Anne Cassidy
    • 1
    Email author
  • Adeola Fabola
    • 1
  • Elizabeth Rhodes
    • 1
  • Alan Miller
    • 1
  1. 1.School of Computer ScienceUniversity of St AndrewsSt AndrewsUK

Personalised recommendations