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The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation

  • Giuseppe Caggianese
  • Luigi Gallo
  • Pietro Neroni
Conference paper
Part of the Smart Innovation, Systems and Technologies book series (SIST, volume 98)

Abstract

In recent years, virtual reality technologies have been improving in terms of resolution, convenience and portability, fostering their adoption in real life applications. The Vive Controllers and Leap Motion are two of the most commonly used low-cost input devices for interactions in virtual environments. This paper discusses their differences in terms of interaction design, and presents the results of a user study focusing on manipulation tasks, namely Walking box and blocks, Block tower and Numbered cubes tasks, taking into account both quantitative and qualitative observations. The experimental findings show a general preference for the Vive Controllers, but also highlight that further work is needed to simplify complex tasks.

Keywords

Virtual reality Human computer interaction Head-mounted displays Input devices User study 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2019

Authors and Affiliations

  • Giuseppe Caggianese
    • 1
  • Luigi Gallo
    • 1
  • Pietro Neroni
    • 1
  1. 1.Institute for High Performance Computing and NetworkingNational Research Council of ItalyNaplesItaly

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