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Patterns in Video Games Analysis – Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor

  • Iwona Grabska-GradzińskaEmail author
  • Jan K. Argasiński
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10842)

Abstract

The aim of the article is to propose a method for evaluating player’s experience during gameplay using an eye-tracker and galvanic skin response sensor. The method is based on using data obtained from the game, in the light of patterns in game design. The article presents a preliminary, qualitative study, along with an exemplary interpretation of the gameplay of the Hidden Object Puzzle Adventure (HOPA) game.

Keywords

Game metrics User experience Patterns in game design Oculography Psychogalvanometry 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Iwona Grabska-Gradzińska
    • 1
    Email author
  • Jan K. Argasiński
    • 1
  1. 1.Department of Games Technology, Faculty of Physics, Astronomy and Applied Computer ScienceJagiellonian UniversityKrakowPoland

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