He Scores Through a Screen: Mediating Masculinities Through Hockey Video Games

  • Marc Ouellette
  • Steven Conway
Part of the Palgrave Games in Context book series (PAGCON)


Hockey video games highlight the ways in which the video game medium shapes and conditions the experience of producing and/or performing the sport “in real life.” Indeed, the accumulation of advanced statistics in and through the constant evaluation, measurement, and surveillance which are inherent to video games—and increasingly seen as foundational for sport—reveals important contradictions not only in the way the embodied sport is played and understood, but also in terms of the proofs of masculinity upon which the sport is built. It then becomes clear that the building of masculinity and the empowerment of the character become one and the same. The ludic function reinforces the cultural imperative and vice versa. Thus, our chapter prizes apart the conflation of masculinity with hockey while showing the ways that video game studies can contribute to existing disciplines.


Masculinity Digital games Sport Hockey Ludicity 


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Copyright information

© The Author(s) 2018

Authors and Affiliations

  • Marc Ouellette
    • 1
  • Steven Conway
    • 2
  1. 1.Old Dominion UniversityNorfolkUSA
  2. 2.Swinburn University of TechnologyMelbourneAustralia

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