From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures
A critical account of the ‘public voice of women’ provides a historical starting point to understanding the myriad of both tangible and symbolic ways in which women’s voices are policed and silenced. This chapter asks, how are the power dynamics of voice, including ‘silencing’ and ‘speaking out’ reflective of and constituted by the actual media representations of women’s voices, ‘feminized’ sound effects, and soundscapes that are part of game texts and the gaming experience? This chapter provides a unique methodological paradigm and model for drawing connections between the ways in which women’s voices have been historically positioned, translated, and policed across different media, and the way women’s ‘symbolic’ voices are received, silenced, and policed in the arena of online mass communication.
KeywordsGender Video games Voice Sound studies Feminism Representation Embodiment
I’d like to acknowledge the generous support of the ReFiG SSHRC partnership grant, as well as Maggie MacAuley’s vital contribution to the theoretical background review.
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