Advertisement

Agile in 3D: Agility in the Animation Studio

  • Avelino F. Gomes FilhoEmail author
  • Danilo Alencar
  • Rodrigo de Toledo
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 802)

Abstract

Agile Software Development has been gaining importance because of its adaptability, focus on people, continuous improvement, and short construction and delivery cycles. Companies outside the software engineering context also desire such qualities. This paper presents a case study where a 3D animation production company adapted Scrum and Lean Kanban methods to achieve better results by reducing the effort required to create their products and make them available. The results demonstrate that the adaptation led to a shorter animation development time, helped the team track product evolution, increased automation, made the development process transparent and improved team engagement. This paper provides evidence that the animation industry can benefit from adapting and adopting Agile.

Keywords

Agile Scrum Lean Kanban Animation 3D Studio 

Notes

Acknowledgments

The authors of this work would like to thank Felipe Assis for his participation and great support of this work.

References

  1. 1.
    Anderson, D.: Kanban: Successful Evolutionary Change for Your Technology Business. Blue Hole Press, Seattle (2010)Google Scholar
  2. 2.
    Assis, F.: Final interview, July 2017. Gomes Filho, A.F.: Interviewer. São Paulo [s.n.] (2017)Google Scholar
  3. 3.
    Assis, F.: Initial interview, January 2017. Gomes Filho, A.F.: Interviewer. São Paulo [s.n.] (2017)Google Scholar
  4. 4.
    Boralli, A.B., França, R.B.: Applying continuous integration principles in safetycritical airborne software. In: Anais do 5\(^\circ \) Workshop Brasileiro de Métodos Ágeis, pp. 1–12. INPE, São José dos Campos (2014)Google Scholar
  5. 5.
    Crandall, B., Klein, G.A., Hoffman, R.R.: Working Minds: A Practitioner’s Guide to Cognitive Task Analysis. Mit Press, Cambridge (2006)CrossRefGoogle Scholar
  6. 6.
    Gomes Filho, A.F., de Resende, C.F.C., de Toledo, R.: Usando métodos ágeis para ensinar métodos ágeis. In: Proceedings of the 5th Workshop Brasileiro de Métodos Ágeis, pp. 1–12. INPE, São José dos Campos (2014)Google Scholar
  7. 7.
    Gomes Filho, A.F., de Toledo, R.: Visual management and blind software developers. In: 2015 Agile Conference, pp. 31–39, August 2015Google Scholar
  8. 8.
    Lewin, K.: Action research and minority problems. J. Soc. Issues 2(4), 34–46 (1946)CrossRefGoogle Scholar
  9. 9.
    Lima, I.R., de Castro Freire, T., Costa, H.A.X.: Adapting and using scrum in a software research and development laboratory. Revista de Sistemas de Informação da FSMA 9, 16–23 (2012)Google Scholar
  10. 10.
    Ries, E.: The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. Crown Business, New York (2011)Google Scholar
  11. 11.
    Sutherland, J., Schwaber, K.: The scrum guide: The definitive guide to scrum: The rules of the game (2013). http://www.scrumguides.org/docs/scrumguide/v1/scrum-guide-us.pdf. Accessed 20 Dec 2015
  12. 12.
    Wingo, R.S., Tanik, M.M.: Using an agile software development methodology for a complex problem domain. In: SoutheastCon 2015, pp. 1–8, April 2015Google Scholar
  13. 13.
    Yothino, M., Rueangsirasak, W., Chaisricharoen, R.: Novel management model to increase visual effect productivity. In: 2013 13th International Symposium on Communications and Information Technologies (ISCIT), pp. 751–756, September 2013Google Scholar
  14. 14.
    Yothino, M., Rueangsirasak, W., Chaisricharoen, R.: Visual effects production improvement for thai film industry. In: The 4th Joint International Conference on Information and Communication Technology, Electronic and Electrical Engineering (JICTEE), pp. 1–7, March 2014Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  • Avelino F. Gomes Filho
    • 1
    Email author
  • Danilo Alencar
    • 2
  • Rodrigo de Toledo
    • 3
  1. 1.Postgraduate Program in Computer Science (PPGI)Federal University of Rio de Janeiro (UFRJ)Rio de JaneiroBrazil
  2. 2.Knowledge 21 (K21)Rio de JaneiroBrazil
  3. 3.Department of Computer Science (DCC)Federal University of Rio de Janeiro (UFRJ)Rio de JaneiroBrazil

Personalised recommendations