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Enhancing Museums’ Experiences Through Games and Stories for Young Audiences

  • Vanessa Cesário
  • António Coelho
  • Valentina Nisi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10690)

Abstract

Museums promote cultural experiences through the exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, particularly teenagers. This Ph.D. proposal in Digital Media explores how digital technologies can facilitate Natural History and Science Museums in fostering and creating immersive museum experiences for teenagers. Especially by using digital storytelling along with location-based gaming. The overall objectives of the work are to establish guidelines, design, develop and study interactive storytelling and gamification experiences in those type of museums focusing in particular on delivering pleasurable and engaging experiences for teens of 15–17 years old.

Keywords

Museums Young audiences Teenagers Visitor user experience Storytelling Gamification User-driven innovation Cooperative inquiry 

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Vanessa Cesário
    • 1
    • 2
  • António Coelho
    • 2
    • 3
  • Valentina Nisi
    • 1
  1. 1.Madeira Interactive Technologies InstituteFunchalPortugal
  2. 2.Faculty of EngineeringUniversity of PortoPortoPortugal
  3. 3.INESC TECUniversity of PortoPortoPortugal

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