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“Reputational Heuristics” Violate Rationality: New Empirical Evidence in an Online Multiplayer Game

  • Mirko Duradoni
  • Franco Bagnoli
  • Andrea Guazzini
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10673)

Abstract

“Reputation systems” are widely used in e-commerce, crowdsourcing and crowdfunding platforms, as well as in a multitude of different web-based services. However, recent works stressed how the attribution of the reputation could be unrelated to the actual behaviour of the users. The aim of this study was to investigate which factors influenced the formation and the maintenance of the reputation in an online multiplayer game. Our study provided further and novel evidence of how people greatly rely on the previous acquired reputation of their interactors, whenever they are asked to rate them after a game’s interaction. The “Reputational heuristics” adopted by players appeared to neglect the actual interactor’s behaviour, in favor of a judgement in accordance with his behaviour.

Keywords

Reputation systems Reputational heuristics Human virtual dynamics Online cognitive dynamics 

Notes

Acknowledgement

This work was supported by EU Commission (FP7-ICT-2013-10) Proposal No. 611299 SciCafe 2.0.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Department of Information EngineeringUniversity of FlorenceFlorenceItaly
  2. 2.Department of Physics and AstronomyUniversity of FlorenceFlorenceItaly
  3. 3.Department of Education and PsychologyUniversity of FlorenceFlorenceItaly
  4. 4.Center for the Study of Complex DynamicsUniversity of FlorenceFlorenceItaly
  5. 5.INFN, sez.FirenzeFlorenceItaly

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